The mode
ARAM with augments
How Mayhem has changed
House rules
What Mayhem changes on top of ARAM
Mode-wide settings. Some of these values may be per level rather than flat.
XP by level
Total XP to reach each level| Level | Total XP | XP for killing a champion this level |
|---|
Turrets
The rewards are what each player on the team gets when it falls.| Turret | Health | Damage | Armor / MR | Range | Attacks per second | Gold reward | XP reward |
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Champion select
Augments that give keystones
Augments that add a summoner spell
Augment stages
When augments come, and the odds of seeing one
Offer odds by rarity
For one augment you want| Rarity | In the pool | Offered in a selection | Using every reroll | In one of four selections |
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Mayhem progression track
Changing your selections
More augments, rerolls or rarityWhen a rarity runs out
Fallback augmentsItems
Items that work differently in Mayhem
| Item | Value | Rift | Mayhem |
|---|
Items you get from augments
Not bought in the shopQuest augments
Every quest, every milestone
These augments track a goal during the game. Each step lists what you need and what you get. A few amounts, like damage, are filled in during the game, so they aren't shown here.
Champion rivalries
Extra goals for some championsSome champions get an extra goal in Mayhem, usually when their rival is in the same game. What finishing it gives isn't known yet, so it isn't listed here.
ARAM challenges