Mayhem augment cards, Poro Snax and the Poro King crown

The mode

ARAM with augments

Region Teams

The strongest Mayhem team from each region of Runeterra.

Open Region Teams →

How Mayhem has changed

House rules

What Mayhem changes on top of ARAM

Mode-wide settings. Some of these values may be per level rather than flat.

XP by level

Total XP to reach each level
LevelTotal XPXP for killing a champion this level

Turrets

The rewards are what each player on the team gets when it falls.
TurretHealthDamageArmor / MRRangeAttacks per secondGold rewardXP reward

Champion select

Augments that give keystones

Augments that add a summoner spell

Augment stages

When augments come, and the odds of seeing one

Offer odds by rarity

For one augment you want
RarityIn the poolOffered in a selectionUsing every rerollIn one of four selections

Mayhem progression track

Changing your selections

More augments, rerolls or rarity

When a rarity runs out

Fallback augments

Items

Items that work differently in Mayhem

ItemValueRiftMayhem

Items you get from augments

Not bought in the shop

Quest augments

Every quest, every milestone

These augments track a goal during the game. Each step lists what you need and what you get. A few amounts, like damage, are filled in during the game, so they aren't shown here.

Champion rivalries

Extra goals for some champions

Some champions get an extra goal in Mayhem, usually when their rival is in the same game. What finishing it gives isn't known yet, so it isn't listed here.

ARAM challenges

Mayhem games count

Mayhem-only items

Quest rewards and cosmetics

Mayhem units

Characters that exist only for this mode