PBE · Patch 26.22

Mayhem Patch 26.22 on the test server.

What's changing from live patch 26.21 to test server build 26.22 (updated 2026-10-26). The augment pool goes from 249 to 242. PBE content can change before release.

At a glance

8 days14hPatch 26.22 comes out in 8 daysWednesday, November 4 at 6:30 AM PSTTest server changes usually reach live with a patch.

Change tracker17

Every champion, item and augment change on the test server. Tags read which way the numbers moved, so treat them as a guide rather than the final word.

  • VarusChampionLikely buff
    • Passive Attack Speed after a minion kill 11% → 14%, after a champion kill 33% → 42%
    • Q minimum damage 50/95/140/185/230 → 50/100/150/200/250
  • Armored ImpactGold augmentLikely nerf
    • Bonus damage from bonus Armor: 250% → 220%
    • Base damage (by level): 50–125 → 25–125
  • BEES!!!Gold augmentLikely nerf
    • Bee damage (by level): 75–200 → 75–140
  • Lee SinChampionMixed
    • W cooldown 7s → 8s
    • Mayhem only, W: 80 shield at every rank → 80/140/200/260/320 shield
  • MelChampionMixed
    • Base Health 630 → 590, Health per level 99 → 107
    • Base AD 54 → 52, Attack Speed per level 2.5% → 2.75%
    • Armor per level 5.2 → 5.4
    • Base Mana 480 → 455, resource stat 28 → 38
    • Passive bonus bolt damage at level 1: 8 → 4
    • Q reworked: first hit 60 + 25% AP, then 5/10/15/20/25 + 8% AP per extra bolt (was 60/85/110/135/160 + 55% AP, then 5/7/9/11/13 + 5% AP per bolt)
    • Q mana cost 70–90 → 60–80, bolt speed 3800 → 3200
    • W reworked: shield 80/110/140/170/200 + 70% AP → 50/80/110/140/170 + 50% AP for 2s, with 10–30% Move Speed and damage to nearby enemies; it no longer reflects projectiles
    • W cooldown 38/35/33/29/26s → 30/28.5/27/25.5/24s, mana cost 80/60/40/20/0 → 100/75/50/25/0
    • E root 1.5s → 0.8–1s, up to 1.6–2.2s
    • E slow 30% → 20/25/30/35/40%, mana cost 50–90 → 40–80
    • R cooldown 120/100/80s → 120/90/60s
  • Take'em Down Down DownGold augmentMixed
    • Missing Health damage at max stacks: 15% + more from your stats → 17%, no longer grows with stats
  • One Hit WonderGold augmentNew
    • Pick an ability: it deals more damage for each point of Ability Haste you have, but Ability Haste no longer lowers its cooldown.
  • RISEPrismatic augmentNew
    • Pick an ability: if it kills an enemy champion, you can recast it up to 2 more times. Each recast deals 25% more damage than the last.
  • AdamantSilver augmentRemoved
    • Removed from the augment pool.
  • Devil on Your ShoulderPrismatic augmentRemoved
    • Removed from the augment pool.
  • Double StrikeSilver augmentRemoved
    • Removed from the augment pool.
  • PerseveranceGold augmentRemoved
    • Removed from the augment pool.
  • Quantum ComputingPrismatic augmentRemoved
    • Removed from the augment pool.
  • Snowball UpgradeGold augmentRemoved
    • Removed from the augment pool.
  • Support MainSilver augmentRemoved
    • Removed from the augment pool.
  • VampirismGold augmentRemoved
    • Removed from the augment pool.
  • Void DashGold augmentRemoved
    • Removed from the augment pool.

Headliners1

New on the test server. Each Mayhem match has one Headliner that adds game-wide bonuses.

Superfans
Everyone's level cap rises to 21 and everyone gains extra XP. Reaching level 21 gives an extra augment.

Fame1

The Worlds band unlocks with this patch. Earn Fame to reach it.

Worlds8,800 Fame
Mordekaiser, Evelynn, Akali, K'Sante, a PoroObjectives: 15k crit damage · 250 bonus MS · 10 → 12 team multi-kills

Augments14

Added (2)

RISE

Pick an ability: if it kills an enemy champion, you can recast it up to 2 more times. Each recast deals 25% more damage than the last.

One Hit Wonder

Pick an ability: it deals more damage for each point of Ability Haste you have, but Ability Haste no longer lowers its cooldown.

Changed (3)

Armored Impact

Likely nerfBonus damage from bonus Armor: 250% → 220%Base damage (by level): 50–125 → 25–125

BEES!!!

Likely nerfBee damage (by level): 75–200 → 75–140

Take'em Down Down Down

MixedMissing Health damage at max stacks: 15% + more from your stats → 17%, no longer grows with stats

Removed (9)

Devil on Your Shoulder

Quantum Computing

Perseverance

Snowball Upgrade

Vampirism

Void Dash

Adamant

Double Strike

Support Main

Mayhem overrides1

Lee Sin W
80 shield at every rank → 80/140/200/260/320 shieldMayhem only. Regular games are unchanged.

Champion changes3

Base-game champion changes on the test server. They also apply in Mayhem.

Lee Sin
W cooldown 7s → 8s
Mel
Base Health 630 → 590, Health per level 99 → 107Base AD 54 → 52, Attack Speed per level 2.5% → 2.75%Armor per level 5.2 → 5.4Base Mana 480 → 455, resource stat 28 → 38Passive bonus bolt damage at level 1: 8 → 4Q reworked: first hit 60 + 25% AP, then 5/10/15/20/25 + 8% AP per extra bolt (was 60/85/110/135/160 + 55% AP, then 5/7/9/11/13 + 5% AP per bolt)Q mana cost 70–90 → 60–80, bolt speed 3800 → 3200W reworked: shield 80/110/140/170/200 + 70% AP → 50/80/110/140/170 + 50% AP for 2s, with 10–30% Move Speed and damage to nearby enemies; it no longer reflects projectilesW cooldown 38/35/33/29/26s → 30/28.5/27/25.5/24s, mana cost 80/60/40/20/0 → 100/75/50/25/0E root 1.5s → 0.8–1s, up to 1.6–2.2sE slow 30% → 20/25/30/35/40%, mana cost 50–90 → 40–80R cooldown 120/100/80s → 120/90/60s
Varus
Passive Attack Speed after a minion kill 11% → 14%, after a champion kill 33% → 42%Q minimum damage 50/95/140/185/230 → 50/100/150/200/250

Mode changes1

Notes