What's changing from live patch 26.21 to test server build 26.22 (updated 2026-10-26). The augment pool goes from 249 to 242. PBE content can change before release.
8 days14hPatch 26.22 comes out in 8 daysWednesday, November 4 at 6:30 AM PSTTest server changes usually reach live with a patch.
Change tracker17
Every champion, item and augment change on the test server. Tags read which way the numbers moved, so treat them as a guide rather than the final word.
VarusChampionLikely buff
Passive Attack Speed after a minion kill 11% → 14%, after a champion kill 33% → 42%
Mayhem only, W: 80 shield at every rank → 80/140/200/260/320 shield
MelChampionMixed
Base Health 630 → 590, Health per level 99 → 107
Base AD 54 → 52, Attack Speed per level 2.5% → 2.75%
Armor per level 5.2 → 5.4
Base Mana 480 → 455, resource stat 28 → 38
Passive bonus bolt damage at level 1: 8 → 4
Q reworked: first hit 60 + 25% AP, then 5/10/15/20/25 + 8% AP per extra bolt (was 60/85/110/135/160 + 55% AP, then 5/7/9/11/13 + 5% AP per bolt)
Q mana cost 70–90 → 60–80, bolt speed 3800 → 3200
W reworked: shield 80/110/140/170/200 + 70% AP → 50/80/110/140/170 + 50% AP for 2s, with 10–30% Move Speed and damage to nearby enemies; it no longer reflects projectiles
W cooldown 38/35/33/29/26s → 30/28.5/27/25.5/24s, mana cost 80/60/40/20/0 → 100/75/50/25/0
E root 1.5s → 0.8–1s, up to 1.6–2.2s
E slow 30% → 20/25/30/35/40%, mana cost 50–90 → 40–80
R cooldown 120/100/80s → 120/90/60s
Take'em Down Down DownGold augmentMixed
Missing Health damage at max stacks: 15% + more from your stats → 17%, no longer grows with stats
One Hit WonderGold augmentNew
Pick an ability: it deals more damage for each point of Ability Haste you have, but Ability Haste no longer lowers its cooldown.
RISEPrismatic augmentNew
Pick an ability: if it kills an enemy champion, you can recast it up to 2 more times. Each recast deals 25% more damage than the last.
AdamantSilver augmentRemoved
Removed from the augment pool.
Devil on Your ShoulderPrismatic augmentRemoved
Removed from the augment pool.
Double StrikeSilver augmentRemoved
Removed from the augment pool.
PerseveranceGold augmentRemoved
Removed from the augment pool.
Quantum ComputingPrismatic augmentRemoved
Removed from the augment pool.
Snowball UpgradeGold augmentRemoved
Removed from the augment pool.
Support MainSilver augmentRemoved
Removed from the augment pool.
VampirismGold augmentRemoved
Removed from the augment pool.
Void DashGold augmentRemoved
Removed from the augment pool.
Headliners1
New on the test server. Each Mayhem match has one Headliner that adds game-wide bonuses.
Superfans
Everyone's level cap rises to 21 and everyone gains extra XP. Reaching level 21 gives an extra augment.
Fame1
The Worlds band unlocks with this patch. Earn Fame to reach it.
Worlds8,800 Fame
Mordekaiser, Evelynn, Akali, K'Sante, a PoroObjectives: 15k crit damage · 250 bonus MS · 10 → 12 team multi-kills
Augments14
Added (2)
RISE
Pick an ability: if it kills an enemy champion, you can recast it up to 2 more times. Each recast deals 25% more damage than the last.
One Hit Wonder
Pick an ability: it deals more damage for each point of Ability Haste you have, but Ability Haste no longer lowers its cooldown.
MixedMissing Health damage at max stacks: 15% + more from your stats→17%, no longer grows with stats
Removed (9)
Devil on Your Shoulder
Quantum Computing
Perseverance
Snowball Upgrade
Vampirism
Void Dash
Adamant
Double Strike
Support Main
Mayhem overrides1
Lee Sin W
80 shield at every rank→80/140/200/260/320 shieldMayhem only. Regular games are unchanged.
Champion changes3
Base-game champion changes on the test server. They also apply in Mayhem.
Lee Sin
W cooldown 7s → 8s
Mel
Base Health 630 → 590, Health per level 99 → 107Base AD 54 → 52, Attack Speed per level 2.5% → 2.75%Armor per level 5.2 → 5.4Base Mana 480 → 455, resource stat 28 → 38Passive bonus bolt damage at level 1: 8 → 4Q reworked: first hit 60 + 25% AP, then 5/10/15/20/25 + 8% AP per extra bolt (was 60/85/110/135/160 + 55% AP, then 5/7/9/11/13 + 5% AP per bolt)Q mana cost 70–90 → 60–80, bolt speed 3800 → 3200W reworked: shield 80/110/140/170/200 + 70% AP → 50/80/110/140/170 + 50% AP for 2s, with 10–30% Move Speed and damage to nearby enemies; it no longer reflects projectilesW cooldown 38/35/33/29/26s → 30/28.5/27/25.5/24s, mana cost 80/60/40/20/0 → 100/75/50/25/0E root 1.5s → 0.8–1s, up to 1.6–2.2sE slow 30% → 20/25/30/35/40%, mana cost 50–90 → 40–80R cooldown 120/100/80s → 120/90/60s
Varus
Passive Attack Speed after a minion kill 11% → 14%, after a champion kill 33% → 42%Q minimum damage 50/95/140/185/230 → 50/100/150/200/250
Mode changes1
Minion XP shared by 5 nearby allies drops from 24% to 20% each (regular ARAM too).
Notes
Live is now patch 26.21, so this page lists only what's new in 26.22.
Update 2026-10-26 (patch 26.22): Armored Impact, BEES!!! and Take'em Down Down Down are changed.
Update 2026-10-23 (patch 26.22): 9 augments leave the pool, and Varus gets stronger.
Update 2026-10-21: Lee Sin's Mayhem W shield now grows with rank.
Ability values are listed for ranks 1-5 (basic abilities) or 1-3 (ultimates).