Briar ARAM Mayhem build
The Restrained Hunger
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
51.4%Win rate
-1.0 ptssince 26.20
3.7%Pick rate
~691,000Games
#44of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
152Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
The Boom and the Bass
Armored Impact
58.7%Est. win rate
0.5%Pick rate
#2
Back To Basics
Armored Impact
58.4%Est. win rate
0.5%Pick rate
#3
Armored Impact
Clown College
58.1%Est. win rate
0.4%Pick rate
#4
Blunt Force
Armored Impact
58.0%Est. win rate
0.6%Pick rate
#5
Still Here
Armored Impact
57.8%Est. win rate
1.1%Pick rate
#6
Take'em Down Down Down
Armored Impact
57.8%Est. win rate
0.5%Pick rate
#7
Armored Impact
Transmute: Prismatic
57.8%Est. win rate
0.5%Pick rate
#8
Armored Impact
Flow of Spirit
57.5%Est. win rate
0.5%Pick rate
#9
The Boom and the Bass
Back To Basics
57.3%Est. win rate
0.6%Pick rate
#10
Upgrade Death's Dance
Armored Impact
57.1%Est. win rate
0.7%Pick rate
#11
Soul Siphon
Armored Impact
57.1%Est. win rate
0.6%Pick rate
#12
Goredrink
Armored Impact
57.1%Est. win rate
0.5%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



56.1%Win rate
8.6%Pick rate
#2



56.5%Win rate
3.8%Pick rate
#3



56.7%Win rate
1.5%Pick rate
#4



54.8%Win rate
17.9%Pick rate
#5



55.9%Win rate
1.2%Pick rate
#6



54.9%Win rate
2.1%Pick rate
#7



54.3%Win rate
1.4%Pick rate
#8



53.8%Win rate
2.4%Pick rate
#9



50.9%Win rate
1.9%Pick rate
#10



48.8%Win rate
1.2%Pick rate
Usually finished by
2 min
5 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Lord Dominik's Regards57.3% win rate
#2
Endless Hunger56.3% win rate
#3
Death's Dance53.8% win rate
#4
Mortal Reminder54.1% win rate
5th item
#1
Endless Hunger56.3% win rate
#2
Death's Dance53.8% win rate
#3
Mortal Reminder54.1% win rate
#4
Profane Hydra55.3% win rate
6th item
#1
Death's Dance53.8% win rate
#2
Mortal Reminder54.1% win rate
#3
Profane Hydra55.3% win rate
#4
Navori Flickerblade54.7% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

65.9%Win rate
0.4%Pick rate
#2


58.6%Win rate
1.3%Pick rate
#3


56.8%Win rate
4.7%Pick rate
#4

55.4%Win rate
8.1%Pick rate
#5



55.8%Win rate
0.8%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Boots of Swiftness
57.4%Win rate
0.7%Pick rate
#2
Mercury's Treads
50.9%Win rate
27.0%Pick rate
#3
Berserker's Greaves
52.2%Win rate
1.2%Pick rate
#4
Plated Steelcaps
49.7%Win rate
6.2%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





60.9%Win rate
4.2%Pick rate
#2





60.2%Win rate
0.7%Pick rate
#3





59.4%Win rate
1.1%Pick rate
#4





59.0%Win rate
1.8%Pick rate
#5





59.4%Win rate
0.8%Pick rate
#6





57.5%Win rate
0.8%Pick rate
#7





56.5%Win rate
1.1%Pick rate
#8





56.0%Win rate
1.6%Pick rate
#9





56.1%Win rate
0.6%Pick rate
#10





53.5%Win rate
0.7%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
57.3%Win rate
19.5%Pick rate
56.0%Win rate
27.5%Pick rate
56.3%Win rate
17.6%Pick rate
53.8%Win rate
63.3%Pick rate
53.4%Win rate
61.2%Pick rate
53.2%Win rate
67.0%Pick rate
54.1%Win rate
9.4%Pick rate
55.3%Win rate
3.4%Pick rate
54.7%Win rate
2.5%Pick rate
54.2%Win rate
2.9%Pick rate
51.5%Win rate
18.1%Pick rate
51.9%Win rate
5.0%Pick rate
51.3%Win rate
5.1%Pick rate
50.8%Win rate
16.1%Pick rate
51.0%Win rate
2.5%Pick rate
50.6%Win rate
3.3%Pick rate
49.6%Win rate
29.0%Pick rate
47.3%Win rate
2.7%Pick rate
48.2%Win rate
11.4%Pick rate
47.7%Win rate
12.1%Pick rate
Boots 4
57.4%Win rate
0.7%Pick rate
50.9%Win rate
27.0%Pick rate
52.2%Win rate
1.2%Pick rate
49.7%Win rate
6.2%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
94.7%Pick rate
655,000Games
#2
3.2%Pick rate
22,200Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
52.2%Win rate
33.9%Pick rate
+0.8 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
52.1%Win rate
23.9%Pick rate
+0.7 ptsWin rate boost
#3
WQEQWEWWRWQWQRQQEE
54.0%Win rate
17.7%Pick rate
+2.6 ptsWin rate boost
#4
EQWQWEEEREQEQRQQWW
52.4%Win rate
11.6%Pick rate
+0.9 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
52.8%Win rate
7.3%Pick rate
+1.4 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
52.4%Win rate
5.5%Pick rate
+1.0 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate51.4%#36 of 173
Pick rate3.7%#118 of 173
Damage dealt22.4%#26 of 173+2.4 pts vs average
Damage taken24.2%#50 of 173+4.2 pts vs average
Kill participation61.8%#133 of 173-3.5 pts vs average
Time dead5m 29s#168 of 173+60 s vs average
Typical game
Estimated averages per game.Kills11.0Average
Deaths12.9Above average
Assists21.3Average
Multikills2.3Average
Damage per minute2,174Above average
Damage taken per minute2,935Above average
Damage mitigated per minute3,549Above average
Healing per minute1,293Above average
Gold per minute935Average
Crowd control seconds29.8Average
Turret damage1,128Below average
CS33Average
Largest killing spree2.8Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 74.4%
- Magic 18.3%
- True 7.3%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 57%Level 8, 2 items
Mid gameBeats 37%Level 13, 4 items
Late gameBeats 20%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
2RankStyleWin rateBuild shareWin rate boost
#1
Crit
55.1%Win rate
87.9%Build share
+3.7 ptsWin rate boost
#2
AD
53.5%Win rate
12.1%Build share
+2.1 ptsWin rate boost
Mayhem changes
1Damage dealt +5%Healing done +10%
| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| DR Percent | 35 | 55 ▲ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 625 | 95 | 2,240 |
| Health regen (per 5s) | 0 | 0 | 0 |
| Attack damage | 60 | 2.5 | 102.5 |
| Attack speed | 0.644 | 2% | 0.863 |
| Armor | 30 | 4.5 | 106.5 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 340 | – | 340 |