Master Yi ARAM Mayhem build
The Wuju Bladesman
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
55.4%Win rate
+1.0 ptssince 26.20
10.5%Pick rate
~1,970,000Games
#5of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
143Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Still Here
Blunt Force
59.8%Est. win rate
0.7%Pick rate
#2
Blunt Force
Transmute: Prismatic
59.8%Est. win rate
0.4%Pick rate
#3
Dual Wield
Blunt Force
59.8%Est. win rate
0.5%Pick rate
#4
Still Here
Transmute: Prismatic
59.6%Est. win rate
0.6%Pick rate
#5
Still Here
Dual Wield
59.6%Est. win rate
0.8%Pick rate
#6
Dual Wield
Transmute: Prismatic
59.5%Est. win rate
0.5%Pick rate
#7
Deft
Blunt Force
59.2%Est. win rate
0.5%Pick rate
#8
Soul Siphon
Blunt Force
59.2%Est. win rate
0.5%Pick rate
#9
Mystic Punch
Blunt Force
59.0%Est. win rate
1.0%Pick rate
#10
Still Here
Deft
59.0%Est. win rate
0.7%Pick rate
#11
Deft
Transmute: Prismatic
59.0%Est. win rate
0.5%Pick rate
#12
Still Here
Soul Siphon
59.0%Est. win rate
0.7%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



58.2%Win rate
3.4%Pick rate
#2



55.9%Win rate
4.0%Pick rate
#3



56.1%Win rate
2.8%Pick rate
#4



54.6%Win rate
1.5%Pick rate
#5



54.4%Win rate
1.7%Pick rate
#6



53.3%Win rate
4.8%Pick rate
#7



53.6%Win rate
2.5%Pick rate
#8



53.6%Win rate
2.5%Pick rate
#9



51.1%Win rate
3.0%Pick rate
#10



50.9%Win rate
1.8%Pick rate
Usually finished by
2 min
6 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Death's Dance55.1% win rate
#2
Terminus54.9% win rate
#3
Kraken Slayer53.6% win rate
#4
Endless Hunger55.2% win rate
5th item
#1
Terminus54.9% win rate
#2
Kraken Slayer53.6% win rate
#3
Endless Hunger55.2% win rate
#4
Fiendhunter Bolts55.3% win rate
6th item
#1
Kraken Slayer53.6% win rate
#2
Endless Hunger55.2% win rate
#3
Fiendhunter Bolts55.3% win rate
#4
Guinsoo's Rageblade53.1% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1


61.6%Win rate
0.6%Pick rate
#2

58.6%Win rate
4.6%Pick rate
#3


58.9%Win rate
1.4%Pick rate
#4


57.8%Win rate
1.1%Pick rate
#5

56.8%Win rate
7.2%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Berserker's Greaves
54.4%Win rate
35.0%Pick rate
#2
Mercury's Treads
52.9%Win rate
10.7%Pick rate
#3
Boots of Swiftness
59.8%Win rate
0.3%Pick rate
#4
Ionian Boots of Lucidity
53.5%Win rate
1.2%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





64.5%Win rate
0.4%Pick rate
#2





61.3%Win rate
1.7%Pick rate
#3





59.8%Win rate
0.8%Pick rate
#4





59.9%Win rate
0.5%Pick rate
#5





58.6%Win rate
2.1%Pick rate
#6





58.5%Win rate
0.7%Pick rate
#7





58.7%Win rate
0.4%Pick rate
#8





57.8%Win rate
0.7%Pick rate
#9





57.2%Win rate
0.7%Pick rate
#10





53.9%Win rate
0.4%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
57.2%Win rate
16.3%Pick rate
55.1%Win rate
36.9%Pick rate
55.1%Win rate
25.0%Pick rate
54.9%Win rate
8.2%Pick rate
53.6%Win rate
18.1%Pick rate
53.1%Win rate
28.1%Pick rate
55.2%Win rate
4.1%Pick rate
52.5%Win rate
65.8%Pick rate
53.1%Win rate
17.0%Pick rate
55.3%Win rate
3.6%Pick rate
52.2%Win rate
66.5%Pick rate
55.5%Win rate
2.6%Pick rate
52.3%Win rate
19.4%Pick rate
51.4%Win rate
20.2%Pick rate
51.4%Win rate
20.1%Pick rate
52.3%Win rate
3.6%Pick rate
51.6%Win rate
5.5%Pick rate
51.7%Win rate
4.5%Pick rate
49.3%Win rate
2.7%Pick rate
46.3%Win rate
6.7%Pick rate
Boots 4
54.4%Win rate
35.0%Pick rate
52.9%Win rate
10.7%Pick rate
59.8%Win rate
0.3%Pick rate
53.5%Win rate
1.2%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
84.9%Pick rate
1,670,000Games
#2
13.1%Pick rate
258,000Games
#3
1.3%Pick rate
25,900Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
52.3%Win rate
39.8%Pick rate
-3.0 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
52.0%Win rate
25.4%Pick rate
-3.4 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
52.1%Win rate
12.4%Pick rate
-3.2 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
51.7%Win rate
10.4%Pick rate
-3.6 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
51.7%Win rate
6.2%Pick rate
-3.7 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
52.0%Win rate
5.6%Pick rate
-3.4 ptsWin rate boost
Teammates
Best teammates
157How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate55.4%#7 of 173
Pick rate10.5%#22 of 173
Damage dealt22.9%#16 of 173+2.9 pts vs average
Damage taken20.3%#75 of 173+0.4 pts vs average
Kill participation62.0%#127 of 173-3.3 pts vs average
Time dead5m 08s#158 of 173+38 s vs average
Typical game
Estimated averages per game.Kills13.6Above average
Deaths11.8Above average
Assists17.2Below average
Multikills4.0Above average
Damage per minute2,128Above average
Damage taken per minute2,066Average
Damage mitigated per minute2,081Average
Healing per minute490Average
Gold per minute956Above average
Crowd control seconds7.4Below average
Turret damage1,520Average
CS33Average
Largest killing spree3.3Above average
Game lengthShorter than usualRough estimate
Damage type
- Physical 70.9%
- Magic 11.8%
- True 17.3%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 52%Level 8, 2 items
Mid gameBeats 76%Level 13, 4 items
Late gameBeats 56%Level 18, 6 items
About as strong all game.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
2RankStyleWin rateBuild shareWin rate boost
#1
Crit
55.1%Win rate
66.8%Build share
-0.2 ptsWin rate boost
#2
On-hit
52.8%Win rate
33.3%Build share
-2.5 ptsWin rate boost
Mayhem changes
Mayhem doesn't change any of Master Yi's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 640 | 105 | 2,425 |
| Health regen (per 5s) | 7.5 | 0.65 | 18.6 |
| Mana | 251 | 42 | 965 |
| Mana regen (per 5s) | 7.25 | 0.45 | 14.9 |
| Attack damage | 65 | 2.5 | 107.5 |
| Attack speed | 0.679 | 2.5% | 0.968 |
| Armor | 33 | 5 | 118 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 175 | – | 175 |
| Move speed | 355 | – | 355 |