Vi ARAM Mayhem build
The Piltover Enforcer
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
48.2%Win rate
+2.5 ptssince 26.20
3.1%Pick rate
~584,000Games
#117of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
153Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Tooth Fairy
60.2%Est. win rate
0.6%Pick rate
#2
Tooth Fairy
Ultra Hydra
59.9%Est. win rate
0.4%Pick rate
#3
The Boom and the Bass
Tooth Fairy
59.1%Est. win rate
0.5%Pick rate
#4
Clown College
Tooth Fairy
58.5%Est. win rate
0.5%Pick rate
#5
Blunt Force
Tooth Fairy
58.4%Est. win rate
0.6%Pick rate
#6
Still Here
Tooth Fairy
58.2%Est. win rate
0.5%Pick rate
#7
Tooth Fairy
Transmute: Prismatic
58.2%Est. win rate
0.4%Pick rate
#8
Armored Impact
Ultra Hydra
56.3%Est. win rate
0.5%Pick rate
#9
Upgrade Death's Dance
Tooth Fairy
55.9%Est. win rate
0.5%Pick rate
#10
Tooth Fairy
Soul Siphon
55.9%Est. win rate
0.4%Pick rate
#11
Tooth Fairy
Jeweled Bracelet
55.7%Est. win rate
0.4%Pick rate
#12
Armored Impact
The Boom and the Bass
55.5%Est. win rate
0.6%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



50.1%Win rate
4.7%Pick rate
#2



51.4%Win rate
1.4%Pick rate
#3



49.8%Win rate
5.2%Pick rate
#4



48.7%Win rate
9.6%Pick rate
#5



48.6%Win rate
2.4%Pick rate
#6



48.9%Win rate
1.7%Pick rate
#7



48.0%Win rate
1.5%Pick rate
#8



47.2%Win rate
6.3%Pick rate
#9



47.0%Win rate
2.8%Pick rate
#10



47.2%Win rate
1.4%Pick rate
Usually finished by
2 min
5 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Endless Hunger53.3% win rate
#2
Overlord's Bloodmail52.4% win rate
#3
Warmog's Armor51.9% win rate
#4
Death's Dance50.5% win rate
5th item
#1
Overlord's Bloodmail52.4% win rate
#2
Warmog's Armor51.9% win rate
#3
Death's Dance50.5% win rate
#4
Unending Despair52.3% win rate
6th item
#1
Warmog's Armor51.9% win rate
#2
Death's Dance50.5% win rate
#3
Unending Despair52.3% win rate
#4
Voltaic Cyclosword50.7% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

67.1%Win rate
0.6%Pick rate
#2

51.0%Win rate
7.0%Pick rate
#3

52.2%Win rate
0.6%Pick rate
#4

48.8%Win rate
6.0%Pick rate
#5


48.8%Win rate
2.7%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Plated Steelcaps
48.8%Win rate
7.5%Pick rate
#2
Berserker's Greaves
50.1%Win rate
1.6%Pick rate
#3
Mercury's Treads
47.1%Win rate
29.4%Pick rate
#4
Boots of Swiftness
51.5%Win rate
0.6%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





58.2%Win rate
1.9%Pick rate
#2





57.1%Win rate
0.4%Pick rate
#3





52.8%Win rate
1.8%Pick rate
#4





52.2%Win rate
0.7%Pick rate
#5





52.1%Win rate
0.5%Pick rate
#6





51.6%Win rate
0.5%Pick rate
#7





51.1%Win rate
0.5%Pick rate
#8





50.2%Win rate
0.5%Pick rate
#9





47.6%Win rate
0.4%Pick rate
#10





46.5%Win rate
0.4%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
53.3%Win rate
5.9%Pick rate
51.2%Win rate
19.3%Pick rate
52.4%Win rate
6.5%Pick rate
51.9%Win rate
7.6%Pick rate
50.5%Win rate
38.0%Pick rate
52.3%Win rate
4.4%Pick rate
50.7%Win rate
5.3%Pick rate
49.2%Win rate
27.1%Pick rate
49.0%Win rate
18.8%Pick rate
49.3%Win rate
9.1%Pick rate
48.3%Win rate
27.0%Pick rate
48.6%Win rate
8.0%Pick rate
49.0%Win rate
5.3%Pick rate
49.2%Win rate
4.1%Pick rate
49.2%Win rate
3.9%Pick rate
48.2%Win rate
6.3%Pick rate
47.1%Win rate
68.7%Pick rate
47.2%Win rate
29.5%Pick rate
46.9%Win rate
61.6%Pick rate
47.0%Win rate
4.0%Pick rate
Boots 4
48.8%Win rate
7.5%Pick rate
50.1%Win rate
1.6%Pick rate
47.1%Win rate
29.4%Pick rate
51.5%Win rate
0.6%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
93.1%Pick rate
544,000Games
#2
3.9%Pick rate
22,500Games
#3
1.9%Pick rate
10,900Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
49.1%Win rate
38.8%Pick rate
+0.9 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
48.9%Win rate
25.7%Pick rate
+0.7 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
49.1%Win rate
12.7%Pick rate
+0.9 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
48.9%Win rate
10.5%Pick rate
+0.7 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
48.7%Win rate
6.3%Pick rate
+0.5 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
48.9%Win rate
5.8%Pick rate
+0.8 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Rival quest
Score an Ace.
A New Hunt Vi's team gains an altered Blood Hunt passive, gaining 20% Bonus Move Speed toward enemies champions below 40% Health. Deal up to 10% more damage to enemies based on their missing Health.
Performance
Win rate48.2%#116 of 173
Pick rate3.1%#130 of 173
Damage dealt20.0%#93 of 173-0.0 pts vs average
Damage taken21.0%#70 of 173+1.0 pts vs average
Kill participation58.4%#170 of 173-6.9 pts vs average
Time dead5m 16s#164 of 173+47 s vs average
Typical game
Estimated averages per game.Kills10.9Average
Deaths11.8Above average
Assists18.6Below average
Multikills2.6Above average
Damage per minute1,859Average
Damage taken per minute2,393Average
Damage mitigated per minute2,961Average
Healing per minute511Average
Gold per minute928Average
Crowd control seconds26.6Average
Turret damage1,429Average
CS26Below average
Largest killing spree2.8Average
Game lengthShorter than usualRough estimate
Damage type
- Physical 76.3%
- Magic 14.1%
- True 9.6%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 71%Level 8, 2 items
Mid gameBeats 84%Level 13, 4 items
Late gameBeats 67%Level 18, 6 items
About as strong all game.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Crit
48.5%Win rate
85.3%Build share
+0.3 ptsWin rate boost
#2
AD
50.0%Win rate
8.3%Build share
+1.8 ptsWin rate boost
#3
Lethality
48.6%Win rate
6.4%Build share
+0.4 ptsWin rate boost
Mayhem changes
Damage dealt +5%Damage taken -5%
Mayhem doesn't change any of Vi's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 655 | 105 | 2,440 |
| Health regen (per 5s) | 10 | 1 | 27 |
| Mana | 295 | 65 | 1,400 |
| Mana regen (per 5s) | 8 | 0.65 | 19.1 |
| Attack damage | 61 | 3.9 | 127.3 |
| Attack speed | 0.644 | 2% | 0.863 |
| Armor | 30 | 4.7 | 109.9 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 340 | – | 340 |