Jax ARAM Mayhem build
Grandmaster at Arms
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
53.5%Win rate
+2.9 ptssince 26.20
6.3%Pick rate
~1,170,000Games
#17of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
159Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Ultra Hydra
61.4%Est. win rate
0.4%Pick rate
#2
The Boom and the Bass
Armored Impact
60.7%Est. win rate
0.6%Pick rate
#3
The Boom and the Bass
Ultra Hydra
60.4%Est. win rate
0.4%Pick rate
#4
BONK!
Armored Impact
59.9%Est. win rate
0.8%Pick rate
#5
Still Here
Armored Impact
59.8%Est. win rate
0.8%Pick rate
#6
Armored Impact
Take'em Down Down Down
59.8%Est. win rate
0.4%Pick rate
#7
Armored Impact
Transmute: Prismatic
59.8%Est. win rate
0.4%Pick rate
#8
BONK!
Ultra Hydra
59.6%Est. win rate
0.6%Pick rate
#9
Armored Impact
Flow of Spirit
59.5%Est. win rate
0.4%Pick rate
#10
Still Here
Ultra Hydra
59.5%Est. win rate
0.6%Pick rate
#11
Take'em Down Down Down
Ultra Hydra
59.5%Est. win rate
0.3%Pick rate
#12
Transmute: Prismatic
Ultra Hydra
59.5%Est. win rate
0.3%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



54.6%Win rate
1.7%Pick rate
#2



53.9%Win rate
1.8%Pick rate
#3



52.7%Win rate
4.7%Pick rate
#4



52.9%Win rate
2.0%Pick rate
#5



52.4%Win rate
1.4%Pick rate
#6



51.8%Win rate
1.8%Pick rate
#7



51.5%Win rate
2.2%Pick rate
#8



50.1%Win rate
1.9%Pick rate
#9



49.1%Win rate
1.9%Pick rate
#10



49.1%Win rate
1.8%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Riftmaker54.7% win rate
#2
Sundered Sky51.2% win rate
#3
Hextech Gunblade51.4% win rate
#4
Spear of Shojin51.1% win rate
5th item
#1
Sundered Sky51.2% win rate
#2
Hextech Gunblade51.4% win rate
#3
Spear of Shojin51.1% win rate
#4
Nashor's Tooth51.9% win rate
6th item
#1
Hextech Gunblade51.4% win rate
#2
Spear of Shojin51.1% win rate
#3
Nashor's Tooth51.9% win rate
#4
Statikk Shiv51.7% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

72.0%Win rate
0.4%Pick rate
#2

56.0%Win rate
1.4%Pick rate
#3

54.1%Win rate
4.5%Pick rate
#4

54.2%Win rate
1.5%Pick rate
#5


54.0%Win rate
1.3%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
51.2%Win rate
44.9%Pick rate
#2
Plated Steelcaps
51.5%Win rate
8.9%Pick rate
#3
Boots of Swiftness
55.1%Win rate
0.5%Pick rate
#4
Ionian Boots of Lucidity
53.7%Win rate
0.6%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





53.4%Win rate
0.4%Pick rate
#2





51.0%Win rate
0.4%Pick rate
#3





50.2%Win rate
0.9%Pick rate
#4





49.7%Win rate
2.1%Pick rate
#5





50.3%Win rate
0.6%Pick rate
#6





49.2%Win rate
0.9%Pick rate
#7





49.6%Win rate
0.3%Pick rate
#8





48.8%Win rate
0.4%Pick rate
#9





48.5%Win rate
0.4%Pick rate
#10





43.8%Win rate
0.4%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
54.7%Win rate
8.7%Pick rate
52.0%Win rate
37.4%Pick rate
51.7%Win rate
48.6%Pick rate
51.2%Win rate
39.7%Pick rate
51.4%Win rate
15.7%Pick rate
51.1%Win rate
15.5%Pick rate
50.4%Win rate
41.2%Pick rate
51.9%Win rate
5.0%Pick rate
51.7%Win rate
4.5%Pick rate
50.0%Win rate
37.2%Pick rate
51.6%Win rate
3.9%Pick rate
51.3%Win rate
3.5%Pick rate
50.3%Win rate
10.2%Pick rate
50.5%Win rate
4.0%Pick rate
50.3%Win rate
3.5%Pick rate
49.1%Win rate
25.3%Pick rate
49.1%Win rate
19.1%Pick rate
48.8%Win rate
6.7%Pick rate
48.2%Win rate
4.5%Pick rate
46.7%Win rate
3.6%Pick rate
Boots 4
51.2%Win rate
44.9%Pick rate
51.5%Win rate
8.9%Pick rate
55.1%Win rate
0.5%Pick rate
53.7%Win rate
0.6%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
87.3%Pick rate
1,020,000Games
#2
11.2%Pick rate
132,000Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
50.8%Win rate
34.7%Pick rate
-2.6 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
50.9%Win rate
24.3%Pick rate
-2.5 ptsWin rate boost
#3
WQEQWEWWRWQWQRQQEE
51.7%Win rate
14.0%Pick rate
-1.7 ptsWin rate boost
#4
EQWQWEEEREQEQRQQWW
51.0%Win rate
12.1%Pick rate
-2.5 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
51.9%Win rate
8.7%Pick rate
-1.6 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
51.1%Win rate
6.1%Pick rate
-2.3 ptsWin rate boost
Teammates
Best teammates
156How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate53.5%#15 of 173
Pick rate6.3%#72 of 173
Damage dealt21.0%#57 of 173+1.1 pts vs average
Damage taken23.6%#54 of 173+3.6 pts vs average
Kill participation59.5%#160 of 173-5.8 pts vs average
Time dead5m 11s#160 of 173+42 s vs average
Typical game
Estimated averages per game.Kills11.3Above average
Deaths12.4Above average
Assists19.4Below average
Multikills2.4Average
Damage per minute2,058Average
Damage taken per minute2,589Above average
Damage mitigated per minute2,812Average
Healing per minute606Average
Gold per minute934Average
Crowd control seconds28.7Average
Turret damage2,080Above average
CS35Average
Largest killing spree2.8Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 59.6%
- Magic 34.9%
- True 5.5%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 53%Level 8, 2 items
Mid gameBeats 78%Level 13, 4 items
Late gameBeats 60%Level 18, 6 items
About as strong all game.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
On-hit
51.6%Win rate
49.7%Build share
-1.9 ptsWin rate boost
#2
AD
52.6%Win rate
41.2%Build share
-0.8 ptsWin rate boost
#3
AP
50.1%Win rate
9.1%Build share
-3.3 ptsWin rate boost
Mayhem changes
Damage dealt +5%Damage taken -3%
Mayhem doesn't change any of Jax's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 650 | 103 | 2,401 |
| Health regen (per 5s) | 8.5 | 0.55 | 17.9 |
| Mana | 339 | 52 | 1,223 |
| Mana regen (per 5s) | 8.2 | 0.7 | 20.1 |
| Attack damage | 68 | 4.25 | 140.3 |
| Attack speed | 0.638 | 3.4% | 1.007 |
| Armor | 36 | 4.2 | 107.4 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 350 | – | 350 |