Jarvan IV ARAM Mayhem build
The Exemplar of Demacia
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
47.1%Win rate
+0.4 ptssince 26.20
9.1%Pick rate
~1,710,000Games
#135of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
147Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Tooth Fairy
59.2%Est. win rate
0.6%Pick rate
#2
Ultra Hydra
Tooth Fairy
58.9%Est. win rate
0.4%Pick rate
#3
Tank Engine
Tooth Fairy
57.6%Est. win rate
0.4%Pick rate
#4
Clown College
Tooth Fairy
57.5%Est. win rate
0.5%Pick rate
#5
Blunt Force
Tooth Fairy
57.4%Est. win rate
0.6%Pick rate
#6
Goliath
Tooth Fairy
57.4%Est. win rate
0.4%Pick rate
#7
Transmute: Prismatic
Tooth Fairy
57.2%Est. win rate
0.4%Pick rate
#8
Upgrade Death's Dance
Tooth Fairy
56.5%Est. win rate
0.4%Pick rate
#9
Terrain'd
Tooth Fairy
56.2%Est. win rate
0.5%Pick rate
#10
Dive Bomber
Tooth Fairy
56.1%Est. win rate
0.4%Pick rate
#11
Armored Impact
Ultra Hydra
55.3%Est. win rate
0.6%Pick rate
#12
Jeweled Bracelet
Tooth Fairy
54.6%Est. win rate
0.8%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



53.0%Win rate
3.1%Pick rate
#2



51.8%Win rate
1.8%Pick rate
#3



50.7%Win rate
3.6%Pick rate
#4



50.5%Win rate
3.4%Pick rate
#5



48.9%Win rate
7.3%Pick rate
#6



48.3%Win rate
11.3%Pick rate
#7



47.8%Win rate
2.2%Pick rate
#8



47.9%Win rate
1.4%Pick rate
#9



47.6%Win rate
1.3%Pick rate
#10



46.5%Win rate
1.8%Pick rate
Usually finished by
2 min
5 min
8 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Lord Dominik's Regards50.8% win rate
#2
Overlord's Bloodmail49.9% win rate
#3
Death's Dance49.4% win rate
#4
Profane Hydra50.3% win rate
5th item
#1
Overlord's Bloodmail49.9% win rate
#2
Death's Dance49.4% win rate
#3
Profane Hydra50.3% win rate
#4
Voltaic Cyclosword50.6% win rate
6th item
#1
Death's Dance49.4% win rate
#2
Profane Hydra50.3% win rate
#3
Voltaic Cyclosword50.6% win rate
#4
Axiom Arc48.3% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

60.4%Win rate
0.5%Pick rate
#2
53.3%Win rate
0.4%Pick rate
#3

48.9%Win rate
14.3%Pick rate
#4

48.4%Win rate
3.5%Pick rate
#5


48.5%Win rate
1.8%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
46.2%Win rate
23.9%Pick rate
#2
Plated Steelcaps
46.3%Win rate
7.3%Pick rate
#3
Boots of Swiftness
51.7%Win rate
0.6%Pick rate
#4
Berserker's Greaves
48.5%Win rate
0.6%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





55.9%Win rate
0.5%Pick rate
#2





52.6%Win rate
1.3%Pick rate
#3





52.7%Win rate
1.0%Pick rate
#4





52.7%Win rate
0.7%Pick rate
#5





51.2%Win rate
0.4%Pick rate
#6





49.5%Win rate
0.6%Pick rate
#7





48.4%Win rate
0.5%Pick rate
#8





47.8%Win rate
0.7%Pick rate
#9





47.8%Win rate
0.7%Pick rate
#10





47.2%Win rate
0.4%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
50.6%Win rate
25.3%Pick rate
50.8%Win rate
11.3%Pick rate
50.1%Win rate
19.2%Pick rate
49.9%Win rate
16.2%Pick rate
49.4%Win rate
21.7%Pick rate
48.8%Win rate
42.3%Pick rate
50.3%Win rate
7.2%Pick rate
50.6%Win rate
5.4%Pick rate
48.3%Win rate
39.6%Pick rate
48.6%Win rate
13.3%Pick rate
49.2%Win rate
5.1%Pick rate
47.3%Win rate
55.2%Pick rate
47.1%Win rate
41.7%Pick rate
47.9%Win rate
6.1%Pick rate
47.4%Win rate
4.7%Pick rate
46.7%Win rate
20.0%Pick rate
46.6%Win rate
14.2%Pick rate
46.3%Win rate
4.5%Pick rate
45.2%Win rate
10.2%Pick rate
44.1%Win rate
5.0%Pick rate
Boots 4
46.2%Win rate
23.9%Pick rate
46.3%Win rate
7.3%Pick rate
51.7%Win rate
0.6%Pick rate
48.5%Win rate
0.6%Pick rate
Epic 1
53.3%Win rate
0.4%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
94.3%Pick rate
1,610,000Games
#2
2.8%Pick rate
47,000Games
#3
1.4%Pick rate
24,100Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
48.4%Win rate
39.5%Pick rate
+1.3 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
48.1%Win rate
25.6%Pick rate
+1.0 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
48.1%Win rate
12.4%Pick rate
+1.0 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
48.0%Win rate
10.5%Pick rate
+0.9 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
47.9%Win rate
6.2%Pick rate
+0.8 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
48.1%Win rate
5.6%Pick rate
+0.9 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate47.1%#138 of 173
Pick rate9.1%#30 of 173
Damage dealt19.2%#107 of 173-0.8 pts vs average
Damage taken22.7%#60 of 173+2.7 pts vs average
Kill participation80.6%#4 of 173+15.3 pts vs average
Time dead5m 20s#166 of 173+51 s vs average
Typical game
Estimated averages per game.Kills9.7Average
Deaths12.0Above average
Assists32.9Above average
Multikills1.9Average
Damage per minute1,780Below average
Damage taken per minute2,569Above average
Damage mitigated per minute3,366Above average
Healing per minute497Average
Gold per minute949Above average
Crowd control seconds35.0Average
Turret damage1,276Below average
CS27Below average
Largest killing spree2.4Below average
Game lengthUsual lengthRough estimate
Damage type
- Physical 75.1%
- Magic 18.4%
- True 6.6%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 49%Level 8, 2 items
Mid gameBeats 48%Level 13, 4 items
Late gameBeats 23%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Lethality
48.7%Win rate
62.0%Build share
+1.6 ptsWin rate boost
#2
Tank
51.3%Win rate
27.3%Build share
+4.2 ptsWin rate boost
#3
Crit
47.2%Win rate
10.7%Build share
+0.1 ptsWin rate boost
Mayhem changes
Mayhem doesn't change any of Jarvan IV's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 640 | 104 | 2,408 |
| Health regen (per 5s) | 8 | 0.7 | 19.9 |
| Mana | 300 | 55 | 1,235 |
| Mana regen (per 5s) | 6.5 | 0.45 | 14.2 |
| Attack damage | 64 | 3 | 115 |
| Attack speed | 0.658 | 2.5% | 0.938 |
| Armor | 36 | 4.6 | 114.2 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 175 | – | 175 |
| Move speed | 340 | – | 340 |