Jinx ARAM Mayhem build
The Loose Cannon
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
48.6%Win rate
-2.9 ptssince 26.20
9.3%Pick rate
~1,730,000Games
#96of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
113Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Still Here
Blunt Force
53.1%Est. win rate
0.9%Pick rate
#2
Transmute: Prismatic
Blunt Force
53.1%Est. win rate
0.8%Pick rate
#3
Dual Wield
Blunt Force
53.1%Est. win rate
1.3%Pick rate
#4
Still Here
Transmute: Prismatic
52.9%Est. win rate
0.9%Pick rate
#5
Dual Wield
Still Here
52.9%Est. win rate
1.6%Pick rate
#6
Dual Wield
Transmute: Prismatic
52.9%Est. win rate
1.4%Pick rate
#7
Tap Dancer
Blunt Force
52.8%Est. win rate
0.9%Pick rate
#8
Still Here
Tap Dancer
52.6%Est. win rate
1.1%Pick rate
#9
Tap Dancer
Transmute: Prismatic
52.6%Est. win rate
0.9%Pick rate
#10
Dual Wield
Tap Dancer
52.5%Est. win rate
1.5%Pick rate
#11
Deft
Blunt Force
52.5%Est. win rate
1.1%Pick rate
#12
Soul Siphon
Blunt Force
52.4%Est. win rate
1.2%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



55.4%Win rate
16.2%Pick rate
#2



55.9%Win rate
3.9%Pick rate
#3



55.3%Win rate
5.2%Pick rate
#4



55.5%Win rate
1.9%Pick rate
#5



54.4%Win rate
1.8%Pick rate
#6



53.2%Win rate
4.5%Pick rate
#7



53.0%Win rate
2.7%Pick rate
#8



53.3%Win rate
1.7%Pick rate
#9



51.9%Win rate
1.7%Pick rate
#10



51.6%Win rate
2.1%Pick rate
Usually finished by
2 min
5 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Hexoptics C4455.4% win rate
#2
Lord Dominik's Regards53.4% win rate
#3
Bloodthirster53.1% win rate
#4
Yun Tal Wildarrows52.7% win rate
5th item
#1
Lord Dominik's Regards53.4% win rate
#2
Bloodthirster53.1% win rate
#3
Yun Tal Wildarrows52.7% win rate
#4
Phantom Dancer53.3% win rate
6th item
#1
Bloodthirster53.1% win rate
#2
Yun Tal Wildarrows52.7% win rate
#3
Phantom Dancer53.3% win rate
#4
Terminus54.9% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1
52.3%Win rate
10.0%Pick rate
#2
52.4%Win rate
2.1%Pick rate
#3

52.4%Win rate
1.6%Pick rate
#4

51.4%Win rate
6.7%Pick rate
#5


52.0%Win rate
1.9%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Berserker's Greaves
50.0%Win rate
57.9%Pick rate
#2
Mercury's Treads
49.0%Win rate
1.2%Pick rate
#3
Boots of Swiftness
48.9%Win rate
0.7%Pick rate
#4
Ionian Boots of Lucidity
43.6%Win rate
0.6%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





53.0%Win rate
3.9%Pick rate
#2





52.0%Win rate
1.5%Pick rate
#3





50.4%Win rate
9.1%Pick rate
#4





51.1%Win rate
1.3%Pick rate
#5





50.4%Win rate
1.0%Pick rate
#6





50.0%Win rate
1.7%Pick rate
#7





50.1%Win rate
1.0%Pick rate
#8





49.1%Win rate
2.7%Pick rate
#9





47.8%Win rate
1.1%Pick rate
#10





47.3%Win rate
2.6%Pick rate
All items
26Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
55.4%Win rate
9.0%Pick rate
54.0%Win rate
72.6%Pick rate
53.9%Win rate
68.9%Pick rate
53.3%Win rate
61.3%Pick rate
53.4%Win rate
35.4%Pick rate
53.1%Win rate
18.1%Pick rate
52.7%Win rate
32.8%Pick rate
53.3%Win rate
6.1%Pick rate
54.9%Win rate
1.8%Pick rate
51.9%Win rate
37.7%Pick rate
52.4%Win rate
12.3%Pick rate
52.3%Win rate
4.6%Pick rate
52.7%Win rate
1.4%Pick rate
51.9%Win rate
2.4%Pick rate
51.6%Win rate
1.2%Pick rate
51.2%Win rate
1.7%Pick rate
51.0%Win rate
1.4%Pick rate
50.2%Win rate
16.7%Pick rate
49.9%Win rate
8.4%Pick rate
47.6%Win rate
1.3%Pick rate
Boots 4
50.0%Win rate
57.9%Pick rate
49.0%Win rate
1.2%Pick rate
48.9%Win rate
0.7%Pick rate
43.6%Win rate
0.6%Pick rate
Epic 1
52.4%Win rate
2.1%Pick rate
Basic 1
52.3%Win rate
10.0%Pick rate
Playstyle
Summoner spells
5EstimatedRankSpellsPick rateGames
#1
52.1%Pick rate
904,000Games
#2
20.3%Pick rate
352,000Games
#3
11.4%Pick rate
198,000Games
#4
10.4%Pick rate
180,000Games
#5
4.7%Pick rate
81,600Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
52.3%Win rate
36.5%Pick rate
+3.8 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
52.8%Win rate
29.4%Pick rate
+4.2 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
51.9%Win rate
11.9%Pick rate
+3.4 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
52.1%Win rate
10.6%Pick rate
+3.6 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
52.4%Win rate
6.1%Pick rate
+3.9 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
52.2%Win rate
5.4%Pick rate
+3.6 ptsWin rate boost
Teammates
Best teammates
98How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Rival quest
Catch Caitlyn in one of Jinx's Flame Chompers! and slay her within 5 seconds.
Piltover's Most Wanted Slain enemies drop a monkey bomb that detonates after a short delay, dealing 20% max Health magic damage.
Performance
Win rate48.6%#109 of 173
Pick rate9.3%#29 of 173
Damage dealt19.0%#109 of 173-0.9 pts vs average
Damage taken14.9%#136 of 173-5.1 pts vs average
Kill participation63.9%#87 of 173-1.4 pts vs average
Time dead4m 34s#89 of 173+4 s vs average
Typical game
Estimated averages per game.Kills11.8Above average
Deaths10.2Average
Assists22.4Average
Multikills3.1Above average
Damage per minute2,227Above average
Damage taken per minute1,529Below average
Damage mitigated per minute801Below average
Healing per minute272Below average
Gold per minute986Above average
Crowd control seconds22.4Below average
Turret damage3,075Above average
CS69Above average
Largest killing spree3.2Above average
Game lengthUsual lengthRough estimate
Damage type
- Physical 85.9%
- Magic 11.5%
- True 2.6%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 45%Level 8, 2 items
Mid gameBeats 68%Level 13, 4 items
Late gameBeats 79%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
Crit
54.6%Win rate
100.0%Build share
+6.0 ptsWin rate boost
Mayhem changes
Damage dealt -10%Damage taken +5%
Mayhem doesn't change any of Jinx's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 610 | 105 | 2,395 |
| Health regen (per 5s) | 3.75 | 0.5 | 12.3 |
| Mana | 260 | 50 | 1,110 |
| Mana regen (per 5s) | 6.7 | 1 | 23.7 |
| Attack damage | 59 | 3 | 110 |
| Attack speed | 0.625 | 1% | 0.731 |
| Armor | 26 | 4.2 | 97.4 |
| Magic resist | 33 | 1.1 | 51.7 |
| Attack range | 525 | – | 525 |
| Move speed | 325 | – | 325 |