Darius ARAM Mayhem build
The Hand of Noxus
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
49.5%Win rate
+1.6 ptssince 26.20
7.0%Pick rate
~1,320,000Games
#76of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
140Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Endless Decimation
59.7%Est. win rate
0.9%Pick rate
#2
Endless Decimation
Stay Resolute
58.5%Est. win rate
0.7%Pick rate
#3
Endless Decimation
Heavy Hitter
58.5%Est. win rate
0.6%Pick rate
#4
Endless Decimation
Steel Your Heart
58.4%Est. win rate
0.8%Pick rate
#5
Tank Engine
Endless Decimation
58.1%Est. win rate
0.9%Pick rate
#6
Endless Decimation
Blunt Force
57.9%Est. win rate
0.5%Pick rate
#7
Goliath
Endless Decimation
57.8%Est. win rate
0.8%Pick rate
#8
Endless Decimation
Transmute: Prismatic
57.6%Est. win rate
0.7%Pick rate
#9
Spin To Win
Endless Decimation
57.3%Est. win rate
0.9%Pick rate
#10
Endless Decimation
Leg Day
57.1%Est. win rate
0.6%Pick rate
#11
Armored Impact
Stay Resolute
56.7%Est. win rate
0.9%Pick rate
#12
Armored Impact
Heavy Hitter
56.6%Est. win rate
0.7%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



49.9%Win rate
2.5%Pick rate
#2



49.7%Win rate
1.4%Pick rate
#3



48.6%Win rate
1.3%Pick rate
#4



48.5%Win rate
1.2%Pick rate
#5



47.4%Win rate
2.8%Pick rate
#6



47.3%Win rate
1.1%Pick rate
#7



46.5%Win rate
1.3%Pick rate
#8



46.1%Win rate
1.2%Pick rate
#9



44.9%Win rate
1.3%Pick rate
#10



44.5%Win rate
1.2%Pick rate
Usually finished by
2 min
5 min
8 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Death's Dance48.3% win rate
#2
Sundered Sky47.6% win rate
#3
Unending Despair48.0% win rate
#4
Sterak's Gage47.4% win rate
5th item
#1
Sundered Sky47.6% win rate
#2
Unending Despair48.0% win rate
#3
Sterak's Gage47.4% win rate
#4
Spear of Shojin47.3% win rate
6th item
#1
Unending Despair48.0% win rate
#2
Sterak's Gage47.4% win rate
#3
Spear of Shojin47.3% win rate
#4
Hubris47.1% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

64.1%Win rate
0.4%Pick rate
#2

50.3%Win rate
20.3%Pick rate
#3
49.8%Win rate
1.5%Pick rate
#4


49.4%Win rate
1.7%Pick rate
#5

48.6%Win rate
2.6%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Boots of Swiftness
49.2%Win rate
9.6%Pick rate
#2
Plated Steelcaps
48.4%Win rate
12.4%Pick rate
#3
Mercury's Treads
47.6%Win rate
49.7%Pick rate
#4
Berserker's Greaves
47.9%Win rate
0.8%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





53.9%Win rate
0.3%Pick rate
#2





50.8%Win rate
0.9%Pick rate
#3





48.0%Win rate
0.2%Pick rate
#4





46.6%Win rate
0.2%Pick rate
#5





45.5%Win rate
0.4%Pick rate
#6





45.6%Win rate
0.4%Pick rate
#7





45.4%Win rate
0.3%Pick rate
#8





44.6%Win rate
0.3%Pick rate
#9





44.3%Win rate
0.3%Pick rate
#10





43.8%Win rate
0.2%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
49.0%Win rate
18.3%Pick rate
48.3%Win rate
32.8%Pick rate
48.8%Win rate
15.6%Pick rate
47.7%Win rate
45.3%Pick rate
47.6%Win rate
37.9%Pick rate
48.0%Win rate
12.9%Pick rate
47.4%Win rate
23.1%Pick rate
47.3%Win rate
12.6%Pick rate
47.1%Win rate
15.3%Pick rate
46.5%Win rate
28.4%Pick rate
47.3%Win rate
7.3%Pick rate
46.3%Win rate
27.9%Pick rate
46.6%Win rate
13.3%Pick rate
46.2%Win rate
13.5%Pick rate
45.7%Win rate
11.8%Pick rate
44.9%Win rate
4.7%Pick rate
44.5%Win rate
8.6%Pick rate
44.1%Win rate
8.4%Pick rate
43.3%Win rate
12.0%Pick rate
41.9%Win rate
7.6%Pick rate
Boots 4
49.2%Win rate
9.6%Pick rate
48.4%Win rate
12.4%Pick rate
47.6%Win rate
49.7%Pick rate
47.9%Win rate
0.8%Pick rate
Epic 1
49.8%Win rate
1.5%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
87.8%Pick rate
1,160,000Games
#2
11.5%Pick rate
151,000Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
47.3%Win rate
39.1%Pick rate
-2.2 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
47.0%Win rate
26.7%Pick rate
-2.4 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
46.9%Win rate
12.1%Pick rate
-2.6 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
46.6%Win rate
10.5%Pick rate
-2.8 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
46.6%Win rate
6.1%Pick rate
-2.8 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
46.8%Win rate
5.4%Pick rate
-2.7 ptsWin rate boost
Teammates
Best teammates
76How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate49.5%#84 of 173
Pick rate7.0%#53 of 173
Damage dealt19.6%#101 of 173-0.4 pts vs average
Damage taken28.2%#21 of 173+8.2 pts vs average
Kill participation61.9%#130 of 173-3.4 pts vs average
Time dead4m 45s#109 of 173+15 s vs average
Typical game
Estimated averages per game.Kills10.6Average
Deaths10.9Average
Assists20.2Below average
Multikills2.4Above average
Damage per minute1,911Average
Damage taken per minute3,107Above average
Damage mitigated per minute3,977Above average
Healing per minute733Above average
Gold per minute928Average
Crowd control seconds33.2Average
Turret damage1,603Average
CS34Average
Largest killing spree2.9Average
Game lengthShorter than usualRough estimate
Damage type
- Physical 70.3%
- Magic 14.9%
- True 14.7%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 75%Level 8, 2 items
Mid gameBeats 17%Level 13, 4 items
Late gameBeats 14%Level 18, 6 items
Strongest early, falls off later. One of the 10 strongest early champions.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Tank
47.7%Win rate
75.4%Build share
-1.8 ptsWin rate boost
#2
AD
48.6%Win rate
16.0%Build share
-0.9 ptsWin rate boost
#3
Crit
44.9%Win rate
8.6%Build share
-4.5 ptsWin rate boost
Mayhem changes
Damage dealt +5%
Mayhem doesn't change any of Darius's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 652 | 114 | 2,590 |
| Health regen (per 5s) | 10 | 0.95 | 26.1 |
| Mana | 263 | 58 | 1,249 |
| Mana regen (per 5s) | 6.6 | 0.35 | 12.5 |
| Attack damage | 64 | 5 | 149 |
| Attack speed | 0.625 | 1% | 0.731 |
| Armor | 37 | 5.2 | 125.4 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 175 | – | 175 |
| Move speed | 340 | – | 340 |