Azir ARAM Mayhem build
The Emperor of the Sands
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
48.1%Win rate
+0.3 ptssince 26.20
2.1%Pick rate
~397,000Games
#123of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
137Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
BEES!!!
The Boom and the Bass
55.9%Est. win rate
0.7%Pick rate
#2
Minionmancer
BEES!!!
54.9%Est. win rate
1.2%Pick rate
#3
BEES!!!
Take'em Down Down Down
54.9%Est. win rate
0.9%Pick rate
#4
BEES!!!
Transmute: Prismatic
54.9%Est. win rate
0.7%Pick rate
#5
Flow of Spirit
BEES!!!
54.7%Est. win rate
1.1%Pick rate
#6
BEES!!!
Phenomenal Evil
54.4%Est. win rate
0.8%Pick rate
#7
Zealot
BEES!!!
54.3%Est. win rate
1.3%Pick rate
#8
Warlock Juicebox
BEES!!!
54.3%Est. win rate
1.2%Pick rate
#9
BEES!!!
Deft
54.3%Est. win rate
0.8%Pick rate
#10
Marksmage
BEES!!!
53.7%Est. win rate
1.7%Pick rate
#11
BEES!!!
Magic Missile
53.6%Est. win rate
0.7%Pick rate
#12
Minionmancer
The Boom and the Bass
53.5%Est. win rate
0.9%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



52.2%Win rate
6.7%Pick rate
#2



52.9%Win rate
2.3%Pick rate
#3



48.3%Win rate
11.8%Pick rate
#4



48.2%Win rate
1.8%Pick rate
#5



47.3%Win rate
3.1%Pick rate
#6



46.7%Win rate
4.6%Pick rate
#7



47.0%Win rate
2.6%Pick rate
#8



47.0%Win rate
2.3%Pick rate
#9



46.0%Win rate
2.2%Pick rate
#10



45.4%Win rate
1.8%Pick rate
Usually finished by
2 min
5 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Void Staff49.3% win rate
#2
Stormsurge51.7% win rate
#3
Rite of Ruin51.0% win rate
#4
Riftmaker48.8% win rate
5th item
#1
Stormsurge51.7% win rate
#2
Rite of Ruin51.0% win rate
#3
Riftmaker48.8% win rate
#4
Liandry's Torment46.9% win rate
6th item
#1
Rite of Ruin51.0% win rate
#2
Riftmaker48.8% win rate
#3
Liandry's Torment46.9% win rate
#4
Zhonya's Hourglass47.0% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

53.1%Win rate
4.2%Pick rate
#2


53.3%Win rate
1.7%Pick rate
#3
54.3%Win rate
0.9%Pick rate
#4

51.5%Win rate
9.2%Pick rate
#5


51.7%Win rate
4.3%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Sorcerer's Shoes
49.0%Win rate
27.7%Pick rate
#2
Berserker's Greaves
47.7%Win rate
20.0%Pick rate
#3
Mercury's Treads
48.7%Win rate
1.9%Pick rate
#4
Plated Steelcaps
47.7%Win rate
1.2%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





51.2%Win rate
3.0%Pick rate
#2





51.3%Win rate
0.9%Pick rate
#3





50.1%Win rate
1.2%Pick rate
#4





49.2%Win rate
1.8%Pick rate
#5





48.2%Win rate
4.1%Pick rate
#6





48.6%Win rate
1.3%Pick rate
#7





48.5%Win rate
1.5%Pick rate
#8





47.1%Win rate
1.6%Pick rate
#9





46.4%Win rate
0.9%Pick rate
#10





45.6%Win rate
1.1%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 19
50.2%Win rate
39.6%Pick rate
49.3%Win rate
21.5%Pick rate
48.3%Win rate
53.3%Pick rate
51.7%Win rate
2.3%Pick rate
46.9%Win rate
44.9%Pick rate
48.8%Win rate
5.3%Pick rate
51.0%Win rate
2.2%Pick rate
46.6%Win rate
93.5%Pick rate
47.0%Win rate
16.0%Pick rate
46.5%Win rate
15.7%Pick rate
49.7%Win rate
1.4%Pick rate
46.4%Win rate
15.8%Pick rate
45.8%Win rate
27.6%Pick rate
46.9%Win rate
1.7%Pick rate
45.0%Win rate
16.9%Pick rate
43.4%Win rate
2.4%Pick rate
42.2%Win rate
1.8%Pick rate
41.2%Win rate
2.0%Pick rate
42.2%Win rate
5.4%Pick rate
Boots 4
49.0%Win rate
27.7%Pick rate
47.7%Win rate
20.0%Pick rate
48.7%Win rate
1.9%Pick rate
47.7%Win rate
1.2%Pick rate
Basic 1
54.3%Win rate
0.9%Pick rate
Playstyle
Summoner spells
7EstimatedRankSpellsPick rateGames
#1
45.2%Pick rate
180,000Games
#2
24.4%Pick rate
97,000Games
#3
11.5%Pick rate
45,800Games
#4
6.8%Pick rate
26,900Games
#5
6.3%Pick rate
24,800Games
#6
3.5%Pick rate
14,100Games
#7
2.2%Pick rate
8,820Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
47.8%Win rate
33.6%Pick rate
-0.4 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
47.9%Win rate
25.8%Pick rate
-0.2 ptsWin rate boost
#3
WQEWQEWWRWQWQRQQEE
49.3%Win rate
17.6%Pick rate
+1.2 ptsWin rate boost
#4
EQWQWEEEREQEQRQQWW
47.7%Win rate
11.3%Pick rate
-0.4 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
47.9%Win rate
6.2%Pick rate
-0.3 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
47.7%Win rate
5.3%Pick rate
-0.5 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate48.1%#119 of 173
Pick rate2.1%#157 of 173
Damage dealt20.4%#85 of 173+0.4 pts vs average
Damage taken15.8%#120 of 173-4.2 pts vs average
Kill participation61.3%#142 of 173-4.0 pts vs average
Time dead4m 44s#108 of 173+15 s vs average
Typical game
Estimated averages per game.Kills11.4Above average
Deaths11.0Above average
Assists22.1Average
Multikills2.1Average
Damage per minute2,260Above average
Damage taken per minute1,723Average
Damage mitigated per minute1,096Below average
Healing per minute306Below average
Gold per minute953Above average
Crowd control seconds21.6Below average
Turret damage2,743Above average
CS57Above average
Largest killing spree2.8Average
Game lengthLonger than usualRough estimate
Damage type
- Physical 28.1%
- Magic 66.7%
- True 5.2%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 95%Level 8, 2 items
Mid gameBeats 98%Level 13, 4 items
Late gameBeats 98%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
AP
48.5%Win rate
100.0%Build share
+0.4 ptsWin rate boost
Mayhem changes
Damage taken -5%Total attack speed +2.5%Ability haste +20
Mayhem doesn't change any of Azir's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 575 | 108 | 2,411 |
| Health regen (per 5s) | 7 | 0.75 | 19.8 |
| Mana | 320 | 50 | 1,170 |
| Mana regen (per 5s) | 8 | 0.8 | 21.6 |
| Attack damage | 56 | 3.5 | 115.5 |
| Attack speed | 0.625 | 5% | 1.156 |
| Armor | 25 | 5 | 110 |
| Magic resist | 30 | 1.3 | 52.1 |
| Attack range | 525 | – | 525 |
| Move speed | 330 | – | 330 |