Sett ARAM Mayhem build
The Boss
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
51.6%Win rate
-0.2 ptssince 26.20
10.5%Pick rate
~1,970,000Games
#25of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
138Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Heavy Hitter
Steel Your Heart
57.4%Est. win rate
1.5%Pick rate
#2
Tank Engine
Heavy Hitter
57.1%Est. win rate
2.3%Pick rate
#3
Tank Engine
Steel Your Heart
57.1%Est. win rate
1.8%Pick rate
#4
Heavy Hitter
Armored Impact
57.1%Est. win rate
1.3%Pick rate
#5
Steel Your Heart
Armored Impact
57.0%Est. win rate
1.0%Pick rate
#6
Heavy Hitter
Mad Scientist
56.9%Est. win rate
0.9%Pick rate
#7
Heavy Hitter
Blunt Force
56.9%Est. win rate
1.6%Pick rate
#8
Heavy Hitter
Goliath
56.9%Est. win rate
1.8%Pick rate
#9
Steel Your Heart
Mad Scientist
56.9%Est. win rate
0.7%Pick rate
#10
Blunt Force
Steel Your Heart
56.8%Est. win rate
1.3%Pick rate
#11
Goliath
Steel Your Heart
56.8%Est. win rate
1.5%Pick rate
#12
Heavy Hitter
Still Here
56.7%Est. win rate
1.1%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



55.4%Win rate
22.8%Pick rate
#2



55.4%Win rate
16.5%Pick rate
#3



53.6%Win rate
1.8%Pick rate
#4



52.8%Win rate
1.1%Pick rate
#5



52.1%Win rate
2.3%Pick rate
#6



52.1%Win rate
1.3%Pick rate
#7



50.9%Win rate
1.0%Pick rate
#8



48.4%Win rate
3.6%Pick rate
#9



47.6%Win rate
2.9%Pick rate
#10



46.9%Win rate
1.5%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Titanic Hydra54.2% win rate
#2
Sterak's Gage53.4% win rate
#3
Unending Despair54.5% win rate
#4
Spear of Shojin52.5% win rate
5th item
#1
Sterak's Gage53.4% win rate
#2
Unending Despair54.5% win rate
#3
Spear of Shojin52.5% win rate
#4
Endless Hunger54.7% win rate
6th item
#1
Unending Despair54.5% win rate
#2
Spear of Shojin52.5% win rate
#3
Endless Hunger54.7% win rate
#4
Spirit Visage51.8% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

53.6%Win rate
34.8%Pick rate
#2


52.2%Win rate
14.7%Pick rate
#3


52.1%Win rate
7.3%Pick rate
#4


55.5%Win rate
0.5%Pick rate
#5


51.6%Win rate
3.0%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
51.2%Win rate
35.0%Pick rate
#2
Boots of Swiftness
53.6%Win rate
2.5%Pick rate
#3
Plated Steelcaps
50.5%Win rate
10.1%Pick rate
#4
Berserker's Greaves
50.8%Win rate
1.5%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





56.2%Win rate
2.3%Pick rate
#2





57.5%Win rate
0.8%Pick rate
#3





57.0%Win rate
0.9%Pick rate
#4





54.1%Win rate
1.1%Pick rate
#5





53.7%Win rate
1.2%Pick rate
#6





54.1%Win rate
0.7%Pick rate
#7





51.0%Win rate
0.8%Pick rate
#8





50.2%Win rate
1.1%Pick rate
#9





50.0%Win rate
0.8%Pick rate
#10





49.4%Win rate
1.0%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
54.7%Win rate
53.4%Pick rate
53.6%Win rate
67.7%Pick rate
53.4%Win rate
69.8%Pick rate
54.2%Win rate
12.4%Pick rate
53.4%Win rate
18.6%Pick rate
54.5%Win rate
6.8%Pick rate
54.7%Win rate
3.1%Pick rate
52.5%Win rate
11.5%Pick rate
51.8%Win rate
6.1%Pick rate
50.9%Win rate
9.0%Pick rate
50.5%Win rate
8.2%Pick rate
50.7%Win rate
7.0%Pick rate
50.5%Win rate
2.9%Pick rate
49.5%Win rate
13.4%Pick rate
48.4%Win rate
19.7%Pick rate
48.3%Win rate
26.1%Pick rate
48.3%Win rate
11.7%Pick rate
48.3%Win rate
9.5%Pick rate
46.3%Win rate
3.1%Pick rate
47.3%Win rate
17.1%Pick rate
Boots 4
51.2%Win rate
35.0%Pick rate
53.6%Win rate
2.5%Pick rate
50.5%Win rate
10.1%Pick rate
50.8%Win rate
1.5%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
91.4%Pick rate
1,800,000Games
#2
7.8%Pick rate
154,000Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
52.2%Win rate
34.9%Pick rate
+0.7 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
52.3%Win rate
25.7%Pick rate
+0.7 ptsWin rate boost
#3
WQEQWEWWRWQWQRQQEE
53.2%Win rate
15.3%Pick rate
+1.7 ptsWin rate boost
#4
EQWQWEEEREQEQRQQWW
52.1%Win rate
11.7%Pick rate
+0.5 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
52.3%Win rate
6.9%Pick rate
+0.8 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
51.9%Win rate
5.4%Pick rate
+0.3 ptsWin rate boost
Teammates
Best teammates
157How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate51.6%#31 of 173
Pick rate10.5%#21 of 173
Damage dealt21.8%#39 of 173+1.8 pts vs average
Damage taken29.3%#16 of 173+9.3 pts vs average
Kill participation60.1%#158 of 173-5.2 pts vs average
Time dead4m 52s#130 of 173+22 s vs average
Typical game
Estimated averages per game.Kills10.0Average
Deaths10.7Average
Assists21.3Average
Multikills1.9Average
Damage per minute2,251Above average
Damage taken per minute3,633Above average
Damage mitigated per minute4,425Above average
Healing per minute517Average
Gold per minute917Average
Crowd control seconds32.0Average
Turret damage2,008Above average
CS32Average
Largest killing spree2.7Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 64.7%
- Magic 14.5%
- True 20.8%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 59%Level 8, 2 items
Mid gameBeats 47%Level 13, 4 items
Late gameBeats 27%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Tank
55.4%Win rate
71.7%Build share
+3.8 ptsWin rate boost
#2
Lethality
48.7%Win rate
14.1%Build share
-2.8 ptsWin rate boost
#3
AD
52.5%Win rate
11.4%Build share
+0.9 ptsWin rate boost
Mayhem changes
4| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| Cooldown | 18 / 16.5 / 15 / 13.5 / 12 | 18 / 17 / 16 / 15 / 14 ▲ | |
| Damage Conversion Base | 0.25 | 0.2 ▼ | |
| Stored Health | 0.5 | 0.35 ▼ | |
| Missing Health Unit | 0.01 | 0.02 ▲ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 670 | 114 | 2,608 |
| Health regen (per 5s) | 7 | 0.5 | 15.5 |
| Attack damage | 60 | 4 | 128 |
| Attack speed | 0.625 | 1.75% | 0.811 |
| Armor | 33 | 4.7 | 112.9 |
| Magic resist | 28 | 2.05 | 62.8 |
| Attack range | 125 | – | 125 |
| Move speed | 340 | – | 340 |