Garen ARAM Mayhem build
The Might of Demacia
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
46.4%Win rate
+0.4 ptssince 26.20
7.2%Pick rate
~1,360,000Games
#154of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
141Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Stay Resolute
53.7%Est. win rate
0.6%Pick rate
#2
Armored Impact
Tank Engine
53.3%Est. win rate
0.5%Pick rate
#3
Armored Impact
Clown College
53.2%Est. win rate
0.5%Pick rate
#4
Armored Impact
Blunt Force
53.0%Est. win rate
0.5%Pick rate
#5
Armored Impact
Goliath
53.0%Est. win rate
0.6%Pick rate
#6
BONK!
Armored Impact
52.9%Est. win rate
0.7%Pick rate
#7
Armored Impact
Transmute: Prismatic
52.8%Est. win rate
0.5%Pick rate
#8
Spin To Win
Armored Impact
52.5%Est. win rate
1.0%Pick rate
#9
Armored Impact
Blade Waltz
52.3%Est. win rate
0.5%Pick rate
#10
Armored Impact
Soul Siphon
52.1%Est. win rate
0.5%Pick rate
#11
Stay Resolute
Tank Engine
52.1%Est. win rate
0.5%Pick rate
#12
Stay Resolute
Clown College
52.0%Est. win rate
0.5%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



53.1%Win rate
1.8%Pick rate
#2



51.4%Win rate
22.0%Pick rate
#3



51.4%Win rate
2.1%Pick rate
#4



50.7%Win rate
5.9%Pick rate
#5



51.0%Win rate
2.7%Pick rate
#6



50.8%Win rate
2.0%Pick rate
#7



49.7%Win rate
1.4%Pick rate
#8



49.7%Win rate
1.2%Pick rate
#9



48.0%Win rate
1.2%Pick rate
#10



44.7%Win rate
2.1%Pick rate
Usually finished by
2 min
5 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Death's Dance51.8% win rate
#2
Infinity Edge50.1% win rate
#3
Yun Tal Wildarrows53.7% win rate
#4
Endless Hunger54.0% win rate
5th item
#1
Infinity Edge50.1% win rate
#2
Yun Tal Wildarrows53.7% win rate
#3
Endless Hunger54.0% win rate
#4
Mortal Reminder49.2% win rate
6th item
#1
Yun Tal Wildarrows53.7% win rate
#2
Endless Hunger54.0% win rate
#3
Mortal Reminder49.2% win rate
#4
The Collector48.8% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

60.9%Win rate
0.4%Pick rate
#2
49.7%Win rate
5.0%Pick rate
#3

49.4%Win rate
2.5%Pick rate
#4

49.1%Win rate
1.8%Pick rate
#5

49.3%Win rate
1.4%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Berserker's Greaves
47.5%Win rate
33.4%Pick rate
#2
Boots of Swiftness
48.3%Win rate
2.7%Pick rate
#3
Mercury's Treads
45.2%Win rate
25.8%Pick rate
#4
Plated Steelcaps
45.5%Win rate
7.0%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





52.9%Win rate
0.6%Pick rate
#2





52.1%Win rate
0.5%Pick rate
#3





49.9%Win rate
1.8%Pick rate
#4





50.0%Win rate
1.8%Pick rate
#5





49.8%Win rate
1.8%Pick rate
#6





50.2%Win rate
0.5%Pick rate
#7





48.3%Win rate
0.5%Pick rate
#8





47.6%Win rate
1.4%Pick rate
#9





47.3%Win rate
0.8%Pick rate
#10





43.7%Win rate
0.5%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
52.3%Win rate
15.3%Pick rate
53.7%Win rate
3.5%Pick rate
54.0%Win rate
3.2%Pick rate
50.1%Win rate
67.5%Pick rate
51.8%Win rate
8.5%Pick rate
50.1%Win rate
51.6%Pick rate
49.4%Win rate
72.7%Pick rate
49.2%Win rate
18.2%Pick rate
48.8%Win rate
17.5%Pick rate
48.8%Win rate
12.5%Pick rate
48.9%Win rate
6.2%Pick rate
47.5%Win rate
10.1%Pick rate
47.0%Win rate
9.7%Pick rate
46.5%Win rate
12.2%Pick rate
45.9%Win rate
4.2%Pick rate
45.9%Win rate
8.2%Pick rate
45.1%Win rate
27.6%Pick rate
44.9%Win rate
7.6%Pick rate
43.2%Win rate
10.3%Pick rate
42.4%Win rate
4.0%Pick rate
Boots 4
47.5%Win rate
33.4%Pick rate
48.3%Win rate
2.7%Pick rate
45.2%Win rate
25.8%Pick rate
45.5%Win rate
7.0%Pick rate
Epic 1
49.7%Win rate
5.0%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
88.6%Pick rate
1,200,000Games
#2
9.4%Pick rate
127,000Games
#3
1.1%Pick rate
15,100Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
48.7%Win rate
35.3%Pick rate
+2.3 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
48.7%Win rate
23.8%Pick rate
+2.3 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
50.1%Win rate
18.8%Pick rate
+3.7 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
48.6%Win rate
9.9%Pick rate
+2.2 ptsWin rate boost
#5
EWQQWEEEREWEWRWWQQ
49.3%Win rate
6.2%Pick rate
+2.8 ptsWin rate boost
#6
WEQQWEWWRWEWEREEQQ
48.6%Win rate
6.0%Pick rate
+2.2 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate46.4%#151 of 173
Pick rate7.2%#49 of 173
Damage dealt18.6%#117 of 173-1.4 pts vs average
Damage taken23.2%#58 of 173+3.3 pts vs average
Kill participation58.9%#167 of 173-6.4 pts vs average
Time dead4m 49s#122 of 173+19 s vs average
Typical game
Estimated averages per game.Kills10.2Average
Deaths11.6Above average
Assists20.6Below average
Multikills1.8Average
Damage per minute1,888Average
Damage taken per minute2,819Above average
Damage mitigated per minute3,913Above average
Healing per minute338Below average
Gold per minute923Average
Crowd control seconds39.2Above average
Turret damage1,467Average
CS37Average
Largest killing spree2.8Average
Game lengthLonger than usualRough estimate
Damage type
- Physical 67.4%
- Magic 15.1%
- True 17.5%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 93%Level 8, 2 items
Mid gameBeats 75%Level 13, 4 items
Late gameBeats 71%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
Crit
50.9%Win rate
94.4%Build share
+4.5 ptsWin rate boost
Mayhem changes
3Damage taken -5%
| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| Cooldown | 22 / 19.5 / 17 / 14.5 / 12 | 18 / 16.5 / 15 / 13.5 / 12 ▼ | |
| Resist Gain On Kill Tooltip | 0.2 | 0.75 ▲ | |
| Shield Health Ratio | 18% | 20% ▲ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 690 | 98 | 2,356 |
| Health regen (per 5s) | 8 | 0.5 | 16.5 |
| Attack damage | 69 | 4.5 | 145.5 |
| Attack speed | 0.625 | 3.65% | 1.013 |
| Armor | 38 | 4.2 | 109.4 |
| Magic resist | 32 | 1.55 | 58.4 |
| Attack range | 175 | – | 175 |
| Move speed | 340 | – | 340 |