Ryze ARAM Mayhem build
The Rune Mage
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
52.1%Win rate
-0.1 ptssince 26.20
12.2%Pick rate
~2,290,000Games
#20of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
107Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Back To Basics
Blue Barrier
58.3%Est. win rate
1.9%Pick rate
#2
Blue Barrier
Take'em Down Down Down
57.8%Est. win rate
0.9%Pick rate
#3
Blue Barrier
Transmute: Prismatic
57.8%Est. win rate
0.9%Pick rate
#4
Blue Barrier
Lich Brain
57.7%Est. win rate
0.7%Pick rate
#5
Mind to Matter
Blue Barrier
57.6%Est. win rate
2.8%Pick rate
#6
Overflow
Blue Barrier
57.4%Est. win rate
2.7%Pick rate
#7
Blue Barrier
Phenomenal Evil
57.3%Est. win rate
0.9%Pick rate
#8
Warlock Juicebox
Blue Barrier
57.2%Est. win rate
2.1%Pick rate
#9
Blue Barrier
Goredrink
57.1%Est. win rate
0.7%Pick rate
#10
Back To Basics
Take'em Down Down Down
57.0%Est. win rate
1.6%Pick rate
#11
Back To Basics
Transmute: Prismatic
57.0%Est. win rate
1.7%Pick rate
#12
Back To Basics
Lich Brain
56.9%Est. win rate
1.3%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



58.8%Win rate
5.0%Pick rate
#2



53.0%Win rate
16.1%Pick rate
#3



52.6%Win rate
9.0%Pick rate
#4



52.5%Win rate
2.3%Pick rate
#5



51.1%Win rate
11.1%Pick rate
#6



51.2%Win rate
2.6%Pick rate
#7



51.1%Win rate
2.4%Pick rate
#8



48.6%Win rate
3.1%Pick rate
#9



48.2%Win rate
3.4%Pick rate
#10



45.7%Win rate
2.0%Pick rate
Usually finished by
1 min
5 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Overlord's Bloodmail56.5% win rate
#2
Fimbulwinter54.5% win rate
#3
Riftmaker53.7% win rate
#4
Rabadon's Deathcap52.6% win rate
5th item
#1
Fimbulwinter54.5% win rate
#2
Riftmaker53.7% win rate
#3
Rabadon's Deathcap52.6% win rate
#4
Actualizer51.2% win rate
6th item
#1
Riftmaker53.7% win rate
#2
Rabadon's Deathcap52.6% win rate
#3
Actualizer51.2% win rate
#4
Winter's Approach51.4% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

54.4%Win rate
19.5%Pick rate
#2


54.8%Win rate
3.7%Pick rate
#3



53.4%Win rate
5.5%Pick rate
#4



53.6%Win rate
3.1%Pick rate
#5

53.9%Win rate
2.1%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Sorcerer's Shoes
49.5%Win rate
18.1%Pick rate
#2
Mercury's Treads
49.0%Win rate
10.0%Pick rate
#3
Boots of Swiftness
51.8%Win rate
0.6%Pick rate
#4
Ionian Boots of Lucidity
48.8%Win rate
1.7%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





50.0%Win rate
0.6%Pick rate
#2





44.4%Win rate
0.4%Pick rate
#3





43.8%Win rate
0.4%Pick rate
#4





42.9%Win rate
0.5%Pick rate
#5





41.2%Win rate
0.4%Pick rate
#6





40.0%Win rate
0.8%Pick rate
#7





36.8%Win rate
0.4%Pick rate
#8





36.4%Win rate
0.5%Pick rate
#9





32.6%Win rate
1.0%Pick rate
#10





23.5%Win rate
0.4%Pick rate
All items
23Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 19
56.5%Win rate
9.7%Pick rate
54.5%Win rate
18.7%Pick rate
53.7%Win rate
19.2%Pick rate
52.6%Win rate
53.3%Pick rate
53.0%Win rate
9.1%Pick rate
51.1%Win rate
80.6%Pick rate
51.2%Win rate
27.6%Pick rate
51.4%Win rate
18.2%Pick rate
53.4%Win rate
2.0%Pick rate
49.6%Win rate
2.9%Pick rate
48.9%Win rate
14.4%Pick rate
48.8%Win rate
13.9%Pick rate
47.7%Win rate
1.9%Pick rate
47.6%Win rate
13.3%Pick rate
44.5%Win rate
1.6%Pick rate
45.4%Win rate
3.0%Pick rate
45.2%Win rate
6.7%Pick rate
42.1%Win rate
2.3%Pick rate
37.8%Win rate
1.5%Pick rate
Boots 4
49.5%Win rate
18.1%Pick rate
49.0%Win rate
10.0%Pick rate
51.8%Win rate
0.6%Pick rate
48.8%Win rate
1.7%Pick rate
Playstyle
Summoner spells
4EstimatedRankSpellsPick rateGames
#1
47.4%Pick rate
1,080,000Games
#2
47.3%Pick rate
1,080,000Games
#3
2.2%Pick rate
50,700Games
#4
1.2%Pick rate
26,900Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
51.4%Win rate
40.1%Pick rate
-0.7 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
51.0%Win rate
24.9%Pick rate
-1.1 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
51.1%Win rate
13.0%Pick rate
-1.0 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
51.0%Win rate
10.2%Pick rate
-1.1 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
50.9%Win rate
6.1%Pick rate
-1.2 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
51.0%Win rate
5.6%Pick rate
-1.0 ptsWin rate boost
Teammates
Best teammates
153How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate52.1%#25 of 173
Pick rate12.2%#10 of 173
Damage dealt22.7%#19 of 173+2.7 pts vs average
Damage taken22.8%#59 of 173+2.8 pts vs average
Kill participation62.9%#110 of 173-2.4 pts vs average
Time dead4m 26s#77 of 173-4 s vs average
Typical game
Estimated averages per game.Kills12.1Above average
Deaths10.3Average
Assists22.6Average
Multikills2.5Above average
Damage per minute2,517Above average
Damage taken per minute2,622Above average
Damage mitigated per minute1,886Average
Healing per minute640Above average
Gold per minute956Above average
Crowd control seconds31.2Average
Turret damage1,733Above average
CS58Above average
Largest killing spree3.4Above average
Game lengthLonger than usualRough estimate
Damage type
- Physical 3.6%
- Magic 91.0%
- True 5.4%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 79%Level 8, 2 items
Mid gameBeats 51%Level 13, 4 items
Late gameBeats 83%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
AP
52.1%Win rate
100.0%Build share
+0.0 ptsWin rate boost
Mayhem changes
Mayhem doesn't change any of Ryze's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 620 | 124 | 2,728 |
| Health regen (per 5s) | 8 | 0.8 | 21.6 |
| Mana | 300 | 70 | 1,490 |
| Mana regen (per 5s) | 8 | 1 | 25 |
| Attack damage | 55 | 3 | 106 |
| Attack speed | 0.658 | 2.11% | 0.894 |
| Armor | 22 | 4.7 | 101.9 |
| Magic resist | 32 | 1.3 | 54.1 |
| Attack range | 550 | – | 550 |
| Move speed | 340 | – | 340 |