Renekton ARAM Mayhem build
The Butcher of the Sands
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
46.4%Win rate
+1.6 ptssince 26.20
2.4%Pick rate
~450,000Games
#152of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
148Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Endless Decimation
55.0%Est. win rate
0.5%Pick rate
#2
Stay Resolute
Endless Decimation
53.8%Est. win rate
0.5%Pick rate
#3
Armored Impact
Stay Resolute
53.6%Est. win rate
0.7%Pick rate
#4
Blunt Force
Endless Decimation
53.1%Est. win rate
0.4%Pick rate
#5
Goliath
Endless Decimation
53.1%Est. win rate
0.4%Pick rate
#6
Armored Impact
Blunt Force
53.0%Est. win rate
0.6%Pick rate
#7
Still Here
Endless Decimation
52.9%Est. win rate
0.5%Pick rate
#8
Transmute: Prismatic
Endless Decimation
52.9%Est. win rate
0.4%Pick rate
#9
Armored Impact
Goliath
52.9%Est. win rate
0.6%Pick rate
#10
Armored Impact
Still Here
52.8%Est. win rate
0.7%Pick rate
#11
Armored Impact
Transmute: Prismatic
52.8%Est. win rate
0.6%Pick rate
#12
Spin To Win
Endless Decimation
52.6%Est. win rate
0.7%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



48.9%Win rate
2.7%Pick rate
#2



48.2%Win rate
4.0%Pick rate
#3



48.5%Win rate
2.1%Pick rate
#4



48.5%Win rate
2.0%Pick rate
#5



48.8%Win rate
1.3%Pick rate
#6



48.0%Win rate
1.2%Pick rate
#7



46.8%Win rate
1.3%Pick rate
#8



46.0%Win rate
1.2%Pick rate
#9



43.3%Win rate
3.5%Pick rate
#10



42.7%Win rate
1.3%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Endless Hunger49.4% win rate
#2
Spear of Shojin46.2% win rate
#3
Sterak's Gage46.5% win rate
#4
Overlord's Bloodmail46.4% win rate
5th item
#1
Spear of Shojin46.2% win rate
#2
Sterak's Gage46.5% win rate
#3
Overlord's Bloodmail46.4% win rate
#4
Black Cleaver46.0% win rate
6th item
#1
Sterak's Gage46.5% win rate
#2
Overlord's Bloodmail46.4% win rate
#3
Black Cleaver46.0% win rate
#4
Eclipse45.4% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1
51.6%Win rate
0.8%Pick rate
#2


50.3%Win rate
0.8%Pick rate
#3

48.6%Win rate
5.9%Pick rate
#4


49.1%Win rate
1.6%Pick rate
#5

48.3%Win rate
1.5%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
46.4%Win rate
45.1%Pick rate
#2
Plated Steelcaps
46.2%Win rate
13.3%Pick rate
#3
Ionian Boots of Lucidity
49.5%Win rate
0.7%Pick rate
#4
Boots of Swiftness
48.3%Win rate
0.8%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





49.7%Win rate
0.8%Pick rate
#2





49.8%Win rate
0.5%Pick rate
#3





48.6%Win rate
0.3%Pick rate
#4





46.9%Win rate
0.7%Pick rate
#5





45.8%Win rate
0.7%Pick rate
#6





45.5%Win rate
0.3%Pick rate
#7





45.1%Win rate
0.5%Pick rate
#8





44.3%Win rate
0.7%Pick rate
#9





44.0%Win rate
0.4%Pick rate
#10





41.4%Win rate
0.5%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
49.4%Win rate
9.1%Pick rate
47.2%Win rate
50.6%Pick rate
46.5%Win rate
17.6%Pick rate
46.2%Win rate
26.5%Pick rate
46.4%Win rate
9.6%Pick rate
45.6%Win rate
24.2%Pick rate
46.0%Win rate
14.0%Pick rate
45.4%Win rate
32.6%Pick rate
44.9%Win rate
54.4%Pick rate
46.9%Win rate
3.4%Pick rate
45.8%Win rate
6.6%Pick rate
44.9%Win rate
19.5%Pick rate
45.3%Win rate
10.6%Pick rate
46.1%Win rate
4.1%Pick rate
45.6%Win rate
2.8%Pick rate
43.8%Win rate
5.3%Pick rate
43.0%Win rate
5.0%Pick rate
42.2%Win rate
37.0%Pick rate
42.1%Win rate
10.2%Pick rate
41.9%Win rate
4.5%Pick rate
Boots 4
46.4%Win rate
45.1%Pick rate
46.2%Win rate
13.3%Pick rate
49.5%Win rate
0.7%Pick rate
48.3%Win rate
0.8%Pick rate
Epic 1
51.6%Win rate
0.8%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
92.8%Pick rate
417,000Games
#2
6.2%Pick rate
27,600Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
46.0%Win rate
39.6%Pick rate
-0.4 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
45.8%Win rate
26.3%Pick rate
-0.6 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
45.7%Win rate
12.0%Pick rate
-0.6 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
45.6%Win rate
10.3%Pick rate
-0.8 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
45.2%Win rate
6.1%Pick rate
-1.1 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
45.8%Win rate
5.4%Pick rate
-0.6 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate46.4%#153 of 173
Pick rate2.4%#146 of 173
Damage dealt18.3%#122 of 173-1.7 pts vs average
Damage taken27.2%#34 of 173+7.2 pts vs average
Kill participation60.8%#151 of 173-4.5 pts vs average
Time dead4m 57s#142 of 173+28 s vs average
Typical game
Estimated averages per game.Kills9.5Average
Deaths11.2Above average
Assists22.0Average
Multikills1.9Average
Damage per minute1,884Average
Damage taken per minute3,299Above average
Damage mitigated per minute3,990Above average
Healing per minute752Above average
Gold per minute913Below average
Crowd control seconds34.8Average
Turret damage1,298Average
CS34Average
Largest killing spree2.6Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 66.1%
- Magic 25.1%
- True 8.8%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 96%Level 8, 2 items
Mid gameBeats 90%Level 13, 4 items
Late gameBeats 74%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
2RankStyleWin rateBuild shareWin rate boost
#1
AD
47.4%Win rate
87.8%Build share
+1.0 ptsWin rate boost
#2
Tank
44.3%Win rate
12.2%Build share
-2.1 ptsWin rate boost
Mayhem changes
Healing done +10%
Mayhem doesn't change any of Renekton's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 660 | 111 | 2,547 |
| Health regen (per 5s) | 8 | 0.75 | 20.8 |
| Attack damage | 69 | 4.15 | 139.6 |
| Attack speed | 0.665 | 2.75% | 0.976 |
| Armor | 35 | 5.2 | 123.4 |
| Magic resist | 28 | 2.05 | 62.8 |
| Attack range | 125 | – | 125 |
| Move speed | 345 | – | 345 |