Yasuo ARAM Mayhem build
The Unforgiven
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
58.1%Win rate
+0.6 ptssince 26.20
11.5%Pick rate
~2,150,000Games
#1of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
126Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
The Boom and the Bass
Armored Impact
65.0%Est. win rate
1.3%Pick rate
#2
Armored Impact
Outlaw's Grit
64.3%Est. win rate
0.7%Pick rate
#3
Armored Impact
Tank It Or Leave It
64.2%Est. win rate
0.8%Pick rate
#4
Still Here
Armored Impact
64.2%Est. win rate
1.4%Pick rate
#5
Transmute: Prismatic
Armored Impact
64.1%Est. win rate
0.9%Pick rate
#6
Armored Impact
Deft
63.6%Est. win rate
0.7%Pick rate
#7
Armored Impact
Upgrade Death's Dance
63.6%Est. win rate
0.8%Pick rate
#8
Soul Siphon
Armored Impact
63.5%Est. win rate
1.7%Pick rate
#9
Mystic Punch
Armored Impact
63.4%Est. win rate
1.4%Pick rate
#10
The Boom and the Bass
Outlaw's Grit
63.3%Est. win rate
1.1%Pick rate
#11
The Boom and the Bass
Tank It Or Leave It
63.2%Est. win rate
1.2%Pick rate
#12
Still Here
The Boom and the Bass
63.1%Est. win rate
2.1%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



64.3%Win rate
2.2%Pick rate
#2



63.5%Win rate
2.5%Pick rate
#3



63.8%Win rate
1.4%Pick rate
#4



61.7%Win rate
7.0%Pick rate
#5



61.3%Win rate
2.9%Pick rate
#6



61.3%Win rate
2.0%Pick rate
#7



59.8%Win rate
3.8%Pick rate
#8



60.2%Win rate
1.2%Pick rate
#9



59.6%Win rate
1.4%Pick rate
#10



50.5%Win rate
1.4%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Spirit Visage58.5% win rate
#2
Yun Tal Wildarrows56.8% win rate
#3
Blade of The Ruined King55.0% win rate
#4
Infinity Edge54.7% win rate
5th item
#1
Yun Tal Wildarrows56.8% win rate
#2
Blade of The Ruined King55.0% win rate
#3
Infinity Edge54.7% win rate
#4
Wit's End54.4% win rate
6th item
#1
Blade of The Ruined King55.0% win rate
#2
Infinity Edge54.7% win rate
#3
Wit's End54.4% win rate
#4
Bloodthirster53.5% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

63.6%Win rate
3.5%Pick rate
#2



62.6%Win rate
1.6%Pick rate
#3



62.4%Win rate
1.7%Pick rate
#4

61.8%Win rate
1.8%Pick rate
#5


61.2%Win rate
3.3%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Berserker's Greaves
58.0%Win rate
54.1%Pick rate
#2
Mercury's Treads
56.2%Win rate
13.0%Pick rate
#3
Boots of Swiftness
58.6%Win rate
0.2%Pick rate
#4
Plated Steelcaps
55.6%Win rate
1.7%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





61.4%Win rate
0.7%Pick rate
#2





59.7%Win rate
0.6%Pick rate
#3





58.6%Win rate
0.9%Pick rate
#4





58.7%Win rate
0.6%Pick rate
#5





57.8%Win rate
1.0%Pick rate
#6





57.6%Win rate
0.7%Pick rate
#7





56.4%Win rate
2.2%Pick rate
#8





56.5%Win rate
1.3%Pick rate
#9





54.6%Win rate
0.7%Pick rate
#10





53.3%Win rate
0.9%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
60.3%Win rate
67.6%Pick rate
59.7%Win rate
42.1%Pick rate
58.5%Win rate
11.3%Pick rate
57.1%Win rate
16.3%Pick rate
56.8%Win rate
20.1%Pick rate
55.0%Win rate
62.3%Pick rate
54.7%Win rate
43.0%Pick rate
54.4%Win rate
12.3%Pick rate
53.5%Win rate
10.8%Pick rate
53.6%Win rate
3.8%Pick rate
53.1%Win rate
3.0%Pick rate
52.9%Win rate
12.0%Pick rate
52.9%Win rate
10.4%Pick rate
51.0%Win rate
3.5%Pick rate
50.1%Win rate
2.9%Pick rate
50.3%Win rate
8.6%Pick rate
50.1%Win rate
6.5%Pick rate
47.6%Win rate
2.4%Pick rate
48.8%Win rate
5.4%Pick rate
47.3%Win rate
17.7%Pick rate
Boots 4
58.0%Win rate
54.1%Pick rate
56.2%Win rate
13.0%Pick rate
58.6%Win rate
0.2%Pick rate
55.6%Win rate
1.7%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
82.6%Pick rate
1,770,000Games
#2
14.3%Pick rate
307,000Games
#3
1.7%Pick rate
36,600Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
55.5%Win rate
38.7%Pick rate
-2.6 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
55.2%Win rate
24.6%Pick rate
-2.8 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
56.3%Win rate
14.5%Pick rate
-1.7 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
55.0%Win rate
10.1%Pick rate
-3.0 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
55.2%Win rate
6.1%Pick rate
-2.9 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
55.7%Win rate
5.7%Pick rate
-2.4 ptsWin rate boost
Teammates
Best teammates
156How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate58.1%#1 of 173
Pick rate11.5%#13 of 173
Damage dealt20.9%#62 of 173+0.9 pts vs average
Damage taken19.1%#85 of 173-0.9 pts vs average
Kill participation60.4%#155 of 173-4.9 pts vs average
Time dead4m 49s#121 of 173+19 s vs average
Typical game
Estimated averages per game.Kills10.0Average
Deaths11.6Above average
Assists19.4Below average
Multikills2.0Average
Damage per minute1,814Below average
Damage taken per minute1,988Average
Damage mitigated per minute2,693Average
Healing per minute459Average
Gold per minute929Average
Crowd control seconds21.9Below average
Turret damage1,603Average
CS47Above average
Largest killing spree2.5Below average
Game lengthShorter than usualRough estimate
Damage type
- Physical 78.5%
- Magic 14.2%
- True 7.3%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 77%Level 8, 2 items
Mid gameBeats 84%Level 13, 4 items
Late gameBeats 86%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
Crit
61.1%Win rate
100.0%Build share
+3.0 ptsWin rate boost
Mayhem changes
1Total attack speed +2.5%
| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| Cooldown | 25 / 23 / 21 / 19 / 17 | 27 / 25 / 23 / 21 / 19 ▲ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 590 | 110 | 2,460 |
| Health regen (per 5s) | 6.5 | 0.9 | 21.8 |
| Attack damage | 60 | 2.5 | 102.5 |
| Attack speed | 0.697 | 3.5% | 1.112 |
| Armor | 32 | 4.6 | 110.2 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 175 | – | 175 |
| Move speed | 345 | – | 345 |