Irelia ARAM Mayhem build
The Blade Dancer
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
50.6%Win rate
+4.2 ptssince 26.20
2.7%Pick rate
~502,000Games
#66of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
130Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Ultra Hydra
58.7%Est. win rate
0.6%Pick rate
#2
The Boom and the Bass
Armored Impact
57.9%Est. win rate
1.1%Pick rate
#3
The Boom and the Bass
Ultra Hydra
57.6%Est. win rate
0.7%Pick rate
#4
Armored Impact
Shadow Runner
57.5%Est. win rate
0.6%Pick rate
#5
Armored Impact
Blunt Force
57.2%Est. win rate
0.6%Pick rate
#6
Shadow Runner
Ultra Hydra
57.2%Est. win rate
0.4%Pick rate
#7
Armored Impact
Outlaw's Grit
57.2%Est. win rate
0.8%Pick rate
#8
Still Here
Armored Impact
57.0%Est. win rate
1.5%Pick rate
#9
Armored Impact
Take'em Down Down Down
57.0%Est. win rate
0.8%Pick rate
#10
Armored Impact
Transmute: Prismatic
57.0%Est. win rate
0.8%Pick rate
#11
Blunt Force
Ultra Hydra
56.9%Est. win rate
0.4%Pick rate
#12
Outlaw's Grit
Ultra Hydra
56.9%Est. win rate
0.5%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



46.2%Win rate
10.8%Pick rate
#2



46.7%Win rate
3.8%Pick rate
#3



46.2%Win rate
2.1%Pick rate
#4



46.0%Win rate
2.3%Pick rate
#5



45.6%Win rate
3.1%Pick rate
#6



45.9%Win rate
1.8%Pick rate
#7



44.8%Win rate
2.7%Pick rate
#8



44.6%Win rate
2.2%Pick rate
#9



43.2%Win rate
2.9%Pick rate
#10



42.3%Win rate
3.1%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Ravenous Hydra48.3% win rate
#2
Endless Hunger47.6% win rate
#3
Terminus46.7% win rate
#4
Titanic Hydra45.5% win rate
5th item
#1
Endless Hunger47.6% win rate
#2
Terminus46.7% win rate
#3
Titanic Hydra45.5% win rate
#4
Overlord's Bloodmail46.1% win rate
6th item
#1
Terminus46.7% win rate
#2
Titanic Hydra45.5% win rate
#3
Overlord's Bloodmail46.1% win rate
#4
Trinity Force43.9% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1


61.7%Win rate
1.8%Pick rate
#2

52.7%Win rate
4.9%Pick rate
#3

52.4%Win rate
1.6%Pick rate
#4


51.0%Win rate
0.9%Pick rate
#5


50.5%Win rate
1.0%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
47.3%Win rate
42.0%Pick rate
#2
Plated Steelcaps
47.5%Win rate
10.7%Pick rate
#3
Berserker's Greaves
46.9%Win rate
2.1%Pick rate
#4
Boots of Swiftness
51.0%Win rate
0.3%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





47.3%Win rate
0.7%Pick rate
#2





47.6%Win rate
0.5%Pick rate
#3





47.1%Win rate
0.7%Pick rate
#4





47.2%Win rate
0.7%Pick rate
#5





46.7%Win rate
0.7%Pick rate
#6





45.2%Win rate
0.8%Pick rate
#7





44.8%Win rate
0.9%Pick rate
#8





44.7%Win rate
0.8%Pick rate
#9





44.1%Win rate
1.8%Pick rate
#10





43.5%Win rate
0.7%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
48.3%Win rate
6.3%Pick rate
45.8%Win rate
58.0%Pick rate
47.6%Win rate
5.6%Pick rate
46.7%Win rate
3.9%Pick rate
45.5%Win rate
8.3%Pick rate
46.1%Win rate
3.6%Pick rate
44.1%Win rate
46.6%Pick rate
43.8%Win rate
80.5%Pick rate
43.9%Win rate
25.4%Pick rate
43.7%Win rate
30.5%Pick rate
44.2%Win rate
9.5%Pick rate
45.1%Win rate
2.9%Pick rate
43.9%Win rate
8.9%Pick rate
44.1%Win rate
6.3%Pick rate
43.1%Win rate
14.4%Pick rate
42.9%Win rate
3.2%Pick rate
41.5%Win rate
23.8%Pick rate
40.9%Win rate
2.3%Pick rate
40.8%Win rate
4.6%Pick rate
40.0%Win rate
2.4%Pick rate
Boots 4
47.3%Win rate
42.0%Pick rate
47.5%Win rate
10.7%Pick rate
46.9%Win rate
2.1%Pick rate
51.0%Win rate
0.3%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
93.8%Pick rate
471,000Games
#2
4.0%Pick rate
20,000Games
#3
1.2%Pick rate
5,850Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
44.3%Win rate
39.3%Pick rate
-6.3 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
44.2%Win rate
26.4%Pick rate
-6.5 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
44.0%Win rate
12.1%Pick rate
-6.6 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
43.8%Win rate
10.3%Pick rate
-6.8 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
43.6%Win rate
6.3%Pick rate
-7.1 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
44.1%Win rate
5.6%Pick rate
-6.6 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate50.6%#53 of 173
Pick rate2.7%#140 of 173
Damage dealt22.3%#28 of 173+2.3 pts vs average
Damage taken25.2%#44 of 173+5.2 pts vs average
Kill participation63.9%#85 of 173-1.4 pts vs average
Time dead5m 08s#159 of 173+39 s vs average
Typical game
Estimated averages per game.Kills11.1Average
Deaths12.0Above average
Assists20.3Below average
Multikills2.5Above average
Damage per minute1,947Average
Damage taken per minute2,535Average
Damage mitigated per minute3,059Above average
Healing per minute758Above average
Gold per minute945Above average
Crowd control seconds19.2Below average
Turret damage1,580Average
CS50Above average
Largest killing spree2.8Average
Game lengthShorter than usualRough estimate
Damage type
- Physical 67.7%
- Magic 24.0%
- True 8.3%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 28%Level 8, 2 items
Mid gameBeats 18%Level 13, 4 items
Late gameBeats 16%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
2RankStyleWin rateBuild shareWin rate boost
#1
On-hit
44.5%Win rate
52.9%Build share
-6.1 ptsWin rate boost
#2
AD
46.3%Win rate
47.1%Build share
-4.4 ptsWin rate boost
Mayhem changes
Damage dealt +5%Ability haste +20
Mayhem doesn't change any of Irelia's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 630 | 115 | 2,585 |
| Health regen (per 5s) | 3.5 | 0.85 | 17.9 |
| Mana | 350 | 50 | 1,200 |
| Mana regen (per 5s) | 8 | 0.8 | 21.6 |
| Attack damage | 65 | 3.5 | 124.5 |
| Attack speed | 0.656 | 2.5% | 0.935 |
| Armor | 36 | 4.7 | 115.9 |
| Magic resist | 30 | 2.05 | 64.8 |
| Attack range | 200 | – | 200 |
| Move speed | 335 | – | 335 |