Wukong ARAM Mayhem build
The Monkey King
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
51.4%Win rate
+2.8 ptssince 26.20
6.0%Pick rate
~1,120,000Games
#35of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
144Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Ultra Hydra
59.4%Est. win rate
0.8%Pick rate
#2
Armored Impact
The Boom and the Bass
58.7%Est. win rate
0.9%Pick rate
#3
The Boom and the Bass
Ultra Hydra
58.4%Est. win rate
0.4%Pick rate
#4
Armored Impact
Clown College
58.1%Est. win rate
0.8%Pick rate
#5
Armored Impact
Blunt Force
57.9%Est. win rate
1.1%Pick rate
#6
Armored Impact
Goliath
57.9%Est. win rate
0.8%Pick rate
#7
BONK!
Armored Impact
57.8%Est. win rate
1.9%Pick rate
#8
Clown College
Ultra Hydra
57.8%Est. win rate
0.4%Pick rate
#9
Armored Impact
Still Here
57.8%Est. win rate
1.1%Pick rate
#10
Armored Impact
Transmute: Prismatic
57.7%Est. win rate
0.9%Pick rate
#11
Blunt Force
Ultra Hydra
57.6%Est. win rate
0.5%Pick rate
#12
Goliath
Ultra Hydra
57.6%Est. win rate
0.4%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



52.6%Win rate
2.2%Pick rate
#2



50.6%Win rate
2.4%Pick rate
#3



50.1%Win rate
1.4%Pick rate
#4



48.9%Win rate
6.7%Pick rate
#5



49.1%Win rate
1.6%Pick rate
#6



49.3%Win rate
1.4%Pick rate
#7



49.4%Win rate
1.3%Pick rate
#8



48.9%Win rate
2.0%Pick rate
#9



47.2%Win rate
1.5%Pick rate
#10



46.4%Win rate
2.2%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Overlord's Bloodmail48.8% win rate
#2
Endless Hunger49.9% win rate
#3
Death's Dance47.8% win rate
#4
Titanic Hydra49.2% win rate
5th item
#1
Endless Hunger49.9% win rate
#2
Death's Dance47.8% win rate
#3
Titanic Hydra49.2% win rate
#4
Axiom Arc48.8% win rate
6th item
#1
Death's Dance47.8% win rate
#2
Titanic Hydra49.2% win rate
#3
Axiom Arc48.8% win rate
#4
Lord Dominik's Regards48.6% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1
54.7%Win rate
0.7%Pick rate
#2
53.7%Win rate
0.6%Pick rate
#3


52.9%Win rate
0.5%Pick rate
#4

51.5%Win rate
5.1%Pick rate
#5

51.8%Win rate
1.0%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Plated Steelcaps
50.3%Win rate
9.8%Pick rate
#2
Mercury's Treads
48.8%Win rate
30.9%Pick rate
#3
Boots of Swiftness
50.2%Win rate
1.9%Pick rate
#4
Ionian Boots of Lucidity
49.3%Win rate
1.0%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





56.2%Win rate
0.5%Pick rate
#2





51.5%Win rate
0.3%Pick rate
#3





50.6%Win rate
0.3%Pick rate
#4





50.0%Win rate
0.4%Pick rate
#5





48.8%Win rate
0.3%Pick rate
#6





47.4%Win rate
0.3%Pick rate
#7





46.5%Win rate
0.3%Pick rate
#8





46.1%Win rate
0.5%Pick rate
#9





43.8%Win rate
0.3%Pick rate
#10





43.2%Win rate
0.3%Pick rate
All items
26Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
49.7%Win rate
25.8%Pick rate
49.4%Win rate
14.9%Pick rate
48.8%Win rate
21.5%Pick rate
47.7%Win rate
49.7%Pick rate
47.8%Win rate
36.5%Pick rate
49.9%Win rate
5.4%Pick rate
49.2%Win rate
4.8%Pick rate
47.0%Win rate
46.0%Pick rate
48.8%Win rate
5.1%Pick rate
48.6%Win rate
4.8%Pick rate
47.2%Win rate
19.4%Pick rate
46.8%Win rate
15.4%Pick rate
46.6%Win rate
16.8%Pick rate
47.4%Win rate
5.6%Pick rate
46.2%Win rate
26.6%Pick rate
46.5%Win rate
8.5%Pick rate
46.6%Win rate
7.8%Pick rate
46.1%Win rate
5.5%Pick rate
45.6%Win rate
18.0%Pick rate
44.8%Win rate
7.3%Pick rate
Boots 4
50.3%Win rate
9.8%Pick rate
48.8%Win rate
30.9%Pick rate
50.2%Win rate
1.9%Pick rate
49.3%Win rate
1.0%Pick rate
Epic 2
54.7%Win rate
0.7%Pick rate
53.7%Win rate
0.6%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
88.7%Pick rate
996,000Games
#2
9.2%Pick rate
103,000Games
#3
1.1%Pick rate
11,900Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
48.0%Win rate
39.4%Pick rate
-3.4 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
47.6%Win rate
25.1%Pick rate
-3.8 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
48.0%Win rate
13.6%Pick rate
-3.4 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
47.4%Win rate
10.2%Pick rate
-3.9 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
47.1%Win rate
6.1%Pick rate
-4.2 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
47.5%Win rate
5.5%Pick rate
-3.8 ptsWin rate boost
Teammates
Best teammates
106How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate51.4%#38 of 173
Pick rate6.0%#75 of 173
Damage dealt19.6%#99 of 173-0.4 pts vs average
Damage taken23.4%#55 of 173+3.4 pts vs average
Kill participation64.4%#79 of 173-0.9 pts vs average
Time dead4m 52s#132 of 173+23 s vs average
Typical game
Estimated averages per game.Kills9.9Average
Deaths10.6Average
Assists22.9Average
Multikills2.0Average
Damage per minute1,829Below average
Damage taken per minute2,545Average
Damage mitigated per minute3,100Above average
Healing per minute451Average
Gold per minute924Average
Crowd control seconds24.0Average
Turret damage1,763Above average
CS31Average
Largest killing spree3.0Above average
Game lengthShorter than usualRough estimate
Damage type
- Physical 68.3%
- Magic 23.5%
- True 8.1%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 49%Level 8, 2 items
Mid gameBeats 59%Level 13, 4 items
Late gameBeats 31%Level 18, 6 items
Strongest early, falls off later.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Tank
50.0%Win rate
55.8%Build share
-1.4 ptsWin rate boost
#2
AD
48.4%Win rate
37.6%Build share
-3.0 ptsWin rate boost
#3
Crit
47.2%Win rate
6.6%Build share
-4.2 ptsWin rate boost
Mayhem changes
2| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| Cooldown | 22 / 21 / 20 / 19 / 18 | 20 / 19 / 18 / 17 / 16 ▼ | |
| Cooldown | 130 / 110 / 90 | 140 / 120 / 100 ▲ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 610 | 99 | 2,293 |
| Health regen (per 5s) | 5.5 | 0.65 | 16.6 |
| Mana | 330 | 65 | 1,435 |
| Mana regen (per 5s) | 8 | 0.8 | 21.6 |
| Attack damage | 66 | 3.5 | 125.5 |
| Attack speed | 0.69 | 3% | 1.042 |
| Armor | 31 | 4.7 | 110.9 |
| Magic resist | 28 | 2.05 | 62.8 |
| Attack range | 175 | – | 175 |
| Move speed | 340 | – | 340 |