Cho'Gath ARAM Mayhem build
The Terror of the Void
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
47.0%Win rate
-0.3 ptssince 26.20
7.1%Pick rate
~1,340,000Games
#139of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
149Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Stackosaurus Rex
55.3%Est. win rate
0.7%Pick rate
#2
Heavy Hitter
Armored Impact
54.3%Est. win rate
1.1%Pick rate
#3
Steel Your Heart
Armored Impact
54.2%Est. win rate
1.2%Pick rate
#4
Heavy Hitter
Stackosaurus Rex
54.1%Est. win rate
0.7%Pick rate
#5
Steel Your Heart
Stackosaurus Rex
54.0%Est. win rate
0.8%Pick rate
#6
Tank Engine
Armored Impact
53.9%Est. win rate
2.0%Pick rate
#7
Tank Engine
Stackosaurus Rex
53.8%Est. win rate
1.3%Pick rate
#8
Armored Impact
Mad Scientist
53.7%Est. win rate
0.7%Pick rate
#9
Goliath
Armored Impact
53.6%Est. win rate
1.4%Pick rate
#10
Stackosaurus Rex
Mad Scientist
53.5%Est. win rate
0.4%Pick rate
#11
Goliath
Stackosaurus Rex
53.4%Est. win rate
0.9%Pick rate
#12
Steel Your Heart
Heavy Hitter
53.0%Est. win rate
1.2%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



50.9%Win rate
7.1%Pick rate
#2



49.1%Win rate
21.9%Pick rate
#3



48.9%Win rate
1.9%Pick rate
#4



48.3%Win rate
2.5%Pick rate
#5



48.1%Win rate
2.0%Pick rate
#6



46.6%Win rate
2.7%Pick rate
#7



46.0%Win rate
2.4%Pick rate
#8



44.9%Win rate
6.1%Pick rate
#9



44.8%Win rate
2.8%Pick rate
#10



44.6%Win rate
1.7%Pick rate
Usually finished by
2 min
6 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Riftmaker50.9% win rate
#2
Fimbulwinter47.8% win rate
#3
Overlord's Bloodmail49.0% win rate
#4
Hollow Radiance47.7% win rate
5th item
#1
Fimbulwinter47.8% win rate
#2
Overlord's Bloodmail49.0% win rate
#3
Hollow Radiance47.7% win rate
#4
Spirit Visage46.7% win rate
6th item
#1
Overlord's Bloodmail49.0% win rate
#2
Hollow Radiance47.7% win rate
#3
Spirit Visage46.7% win rate
#4
Jak'Sho, The Protean46.4% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

48.0%Win rate
34.9%Pick rate
#2


47.3%Win rate
7.2%Pick rate
#3

47.6%Win rate
3.0%Pick rate
#4


47.9%Win rate
2.0%Pick rate
#5

47.0%Win rate
3.3%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
46.3%Win rate
40.8%Pick rate
#2
Plated Steelcaps
46.7%Win rate
12.4%Pick rate
#3
Boots of Swiftness
46.9%Win rate
2.0%Pick rate
#4
Berserker's Greaves
47.8%Win rate
0.5%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





48.1%Win rate
1.0%Pick rate
#2





47.3%Win rate
1.7%Pick rate
#3





45.1%Win rate
1.2%Pick rate
#4





45.3%Win rate
1.0%Pick rate
#5





44.4%Win rate
2.7%Pick rate
#6





44.5%Win rate
1.4%Pick rate
#7





44.2%Win rate
1.1%Pick rate
#8





43.6%Win rate
2.5%Pick rate
#9





43.6%Win rate
1.3%Pick rate
#10





42.4%Win rate
1.0%Pick rate
All items
24Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
50.9%Win rate
8.5%Pick rate
49.0%Win rate
70.2%Pick rate
48.5%Win rate
84.6%Pick rate
48.5%Win rate
52.8%Pick rate
49.0%Win rate
5.3%Pick rate
47.8%Win rate
14.1%Pick rate
47.7%Win rate
9.9%Pick rate
46.7%Win rate
15.3%Pick rate
47.9%Win rate
3.3%Pick rate
46.4%Win rate
16.0%Pick rate
44.9%Win rate
33.7%Pick rate
45.5%Win rate
3.9%Pick rate
44.9%Win rate
7.7%Pick rate
44.7%Win rate
16.5%Pick rate
44.4%Win rate
3.9%Pick rate
44.3%Win rate
2.5%Pick rate
44.3%Win rate
10.1%Pick rate
43.8%Win rate
2.6%Pick rate
43.5%Win rate
8.7%Pick rate
43.1%Win rate
13.8%Pick rate
Boots 4
46.3%Win rate
40.8%Pick rate
46.7%Win rate
12.4%Pick rate
46.9%Win rate
2.0%Pick rate
47.8%Win rate
0.5%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
86.5%Pick rate
1,160,000Games
#2
10.7%Pick rate
144,000Games
#3
1.8%Pick rate
23,900Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
47.9%Win rate
37.6%Pick rate
+0.9 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
48.0%Win rate
28.0%Pick rate
+0.9 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
47.8%Win rate
12.4%Pick rate
+0.8 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
47.5%Win rate
10.3%Pick rate
+0.5 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
47.5%Win rate
6.1%Pick rate
+0.5 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
47.6%Win rate
5.5%Pick rate
+0.6 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate47.0%#139 of 173
Pick rate7.1%#51 of 173
Damage dealt17.8%#132 of 173-2.1 pts vs average
Damage taken29.9%#9 of 173+10.0 pts vs average
Kill participation64.0%#83 of 173-1.3 pts vs average
Time dead4m 09s#49 of 173-20 s vs average
Typical game
Estimated averages per game.Kills9.1Average
Deaths9.6Below average
Assists21.9Average
Multikills1.2Below average
Damage per minute1,647Below average
Damage taken per minute3,722Above average
Damage mitigated per minute4,741Above average
Healing per minute635Average
Gold per minute909Below average
Crowd control seconds80.1Above average
Turret damage826Below average
CS25Below average
Largest killing spree2.6Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 16.7%
- Magic 65.8%
- True 17.4%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 97%Level 8, 2 items
Mid gameBeats 98%Level 13, 4 items
Late gameBeats 99%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
Tank
48.1%Win rate
100.0%Build share
+1.1 ptsWin rate boost
Mayhem changes
Damage taken -5%
Mayhem doesn't change any of Cho'Gath's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 644 | 94 | 2,242 |
| Health regen (per 5s) | 9 | 0.85 | 23.4 |
| Mana | 270 | 60 | 1,290 |
| Mana regen (per 5s) | 7.2 | 0.45 | 14.9 |
| Attack damage | 69 | 4.2 | 140.4 |
| Attack speed | 0.658 | 1.44% | 0.819 |
| Armor | 38 | 4.5 | 114.5 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 345 | – | 345 |