Warwick ARAM Mayhem build
The Uncaged Wrath of Zaun
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
50.1%Win rate
+3.2 ptssince 26.20
2.2%Pick rate
~408,000Games
#83of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
134Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
The Boom and the Bass
57.4%Est. win rate
0.7%Pick rate
#2
Circle of Death
Armored Impact
57.3%Est. win rate
0.8%Pick rate
#3
Armored Impact
Goliath
56.6%Est. win rate
0.6%Pick rate
#4
Still Here
Armored Impact
56.5%Est. win rate
1.6%Pick rate
#5
Armored Impact
Take'em Down Down Down
56.4%Est. win rate
0.7%Pick rate
#6
Armored Impact
Transmute: Prismatic
56.4%Est. win rate
0.7%Pick rate
#7
Circle of Death
The Boom and the Bass
56.3%Est. win rate
0.7%Pick rate
#8
Mystic Punch
Armored Impact
55.6%Est. win rate
0.8%Pick rate
#9
Armored Impact
Steel Your Heart
55.5%Est. win rate
0.6%Pick rate
#10
The Boom and the Bass
Goliath
55.5%Est. win rate
0.5%Pick rate
#11
Circle of Death
Goliath
55.5%Est. win rate
0.6%Pick rate
#12
Still Here
The Boom and the Bass
55.4%Est. win rate
1.4%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



49.2%Win rate
1.9%Pick rate
#2



45.8%Win rate
6.7%Pick rate
#3



46.6%Win rate
1.8%Pick rate
#4



47.0%Win rate
1.3%Pick rate
#5



46.1%Win rate
1.9%Pick rate
#6



45.5%Win rate
1.3%Pick rate
#7



45.0%Win rate
2.2%Pick rate
#8



44.5%Win rate
1.8%Pick rate
#9



43.9%Win rate
1.5%Pick rate
#10



42.2%Win rate
1.6%Pick rate
Usually finished by
2 min
6 min
9 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Overlord's Bloodmail48.9% win rate
#2
Titanic Hydra47.6% win rate
#3
Ravenous Hydra48.0% win rate
#4
Terminus48.8% win rate
5th item
#1
Titanic Hydra47.6% win rate
#2
Ravenous Hydra48.0% win rate
#3
Terminus48.8% win rate
#4
Unending Despair46.9% win rate
6th item
#1
Ravenous Hydra48.0% win rate
#2
Terminus48.8% win rate
#3
Unending Despair46.9% win rate
#4
Warmog's Armor47.0% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

68.1%Win rate
0.4%Pick rate
#2
52.9%Win rate
1.6%Pick rate
#3

53.7%Win rate
0.5%Pick rate
#4

52.5%Win rate
1.4%Pick rate
#5

51.9%Win rate
1.7%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Mercury's Treads
48.3%Win rate
39.3%Pick rate
#2
Plated Steelcaps
49.0%Win rate
9.8%Pick rate
#3
Boots of Swiftness
50.0%Win rate
3.5%Pick rate
#4
Sorcerer's Shoes
50.0%Win rate
2.0%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





51.4%Win rate
0.5%Pick rate
#2





51.1%Win rate
0.4%Pick rate
#3





48.3%Win rate
0.4%Pick rate
#4





45.8%Win rate
1.1%Pick rate
#5





46.0%Win rate
0.5%Pick rate
#6





45.7%Win rate
0.3%Pick rate
#7





44.7%Win rate
0.7%Pick rate
#8





43.3%Win rate
1.1%Pick rate
#9





42.3%Win rate
0.5%Pick rate
#10





42.0%Win rate
0.3%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
47.6%Win rate
24.3%Pick rate
48.9%Win rate
6.3%Pick rate
47.6%Win rate
11.6%Pick rate
48.0%Win rate
5.6%Pick rate
46.2%Win rate
59.1%Pick rate
46.9%Win rate
10.9%Pick rate
48.8%Win rate
3.1%Pick rate
47.0%Win rate
8.7%Pick rate
46.9%Win rate
8.1%Pick rate
47.6%Win rate
4.5%Pick rate
45.6%Win rate
44.5%Pick rate
45.6%Win rate
33.2%Pick rate
46.1%Win rate
11.4%Pick rate
45.0%Win rate
54.4%Pick rate
45.6%Win rate
11.1%Pick rate
46.2%Win rate
5.0%Pick rate
46.6%Win rate
3.5%Pick rate
45.9%Win rate
4.2%Pick rate
43.9%Win rate
19.7%Pick rate
42.9%Win rate
6.1%Pick rate
Boots 4
48.3%Win rate
39.3%Pick rate
49.0%Win rate
9.8%Pick rate
50.0%Win rate
3.5%Pick rate
50.0%Win rate
2.0%Pick rate
Epic 1
52.9%Win rate
1.6%Pick rate
Playstyle
Summoner spells
3EstimatedRankSpellsPick rateGames
#1
91.2%Pick rate
372,000Games
#2
7.1%Pick rate
28,900Games
#3
1.2%Pick rate
4,920Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
46.9%Win rate
39.9%Pick rate
-3.1 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
46.6%Win rate
25.7%Pick rate
-3.4 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
46.6%Win rate
12.2%Pick rate
-3.5 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
46.4%Win rate
10.5%Pick rate
-3.6 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
46.1%Win rate
6.2%Pick rate
-3.9 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
46.4%Win rate
5.3%Pick rate
-3.7 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Rival quest
Score an Ace.
The Claws of Zaun Warwick and his allies gain an altered Denting Blows passive. Every third Attack or Ability on the same target deals an additional 5% max Health physical damage and shreds 5% Armor and 5% Magic Resist for 3 seconds. This effect has a 5 second Cooldown per target.
Performance
Win rate50.1%#71 of 173
Pick rate2.2%#153 of 173
Damage dealt20.5%#79 of 173+0.5 pts vs average
Damage taken29.4%#15 of 173+9.4 pts vs average
Kill participation61.5%#141 of 173-3.8 pts vs average
Time dead4m 46s#116 of 173+17 s vs average
Typical game
Estimated averages per game.Kills9.7Average
Deaths11.9Above average
Assists21.1Below average
Multikills1.8Average
Damage per minute1,865Average
Damage taken per minute3,622Above average
Damage mitigated per minute4,741Above average
Healing per minute949Above average
Gold per minute906Below average
Crowd control seconds35.1Average
Turret damage1,173Below average
CS32Average
Largest killing spree2.7Average
Game lengthUsual lengthRough estimate
Damage type
- Physical 51.6%
- Magic 40.8%
- True 7.6%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 84%Level 8, 2 items
Mid gameBeats 71%Level 13, 4 items
Late gameBeats 64%Level 18, 6 items
About as strong all game.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
3RankStyleWin rateBuild shareWin rate boost
#1
Tank
45.1%Win rate
64.5%Build share
-4.9 ptsWin rate boost
#2
On-hit
45.8%Win rate
27.0%Build share
-4.2 ptsWin rate boost
#3
AD
49.2%Win rate
8.5%Build share
-0.9 ptsWin rate boost
Mayhem changes
1Damage dealt +5%Damage taken -5%
| Ability | Value | Rift | Mayhem |
|---|---|---|---|
| Cooldown | 8 / 7.5 / 7 / 6.5 / 6 | 6 ▼ |
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 620 | 99 | 2,303 |
| Health regen (per 5s) | 4 | 0.75 | 16.8 |
| Mana | 280 | 35 | 875 |
| Mana regen (per 5s) | 7.45 | 0.6 | 17.6 |
| Attack damage | 65 | 2.5 | 107.5 |
| Attack speed | 0.638 | 2% | 0.855 |
| Armor | 33 | 4.4 | 107.8 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 335 | – | 335 |