Nilah ARAM Mayhem build
The Joy Unbound
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
51.5%Win rate
+1.5 ptssince 26.20
0.9%Pick rate
~165,000Games
#82of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
154Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
The Boom and the Bass
Blunt Force
57.0%Est. win rate
0.5%Pick rate
#2
Still Here
The Boom and the Bass
56.8%Est. win rate
0.9%Pick rate
#3
Transmute: Prismatic
The Boom and the Bass
56.8%Est. win rate
0.5%Pick rate
#4
Dual Wield
The Boom and the Bass
56.7%Est. win rate
0.5%Pick rate
#5
The Boom and the Bass
Flow of Spirit
56.5%Est. win rate
0.5%Pick rate
#6
The Boom and the Bass
Deft
56.1%Est. win rate
0.5%Pick rate
#7
Soul Siphon
The Boom and the Bass
56.1%Est. win rate
1.1%Pick rate
#8
Still Here
Blunt Force
56.0%Est. win rate
0.9%Pick rate
#9
Transmute: Prismatic
Blunt Force
56.0%Est. win rate
0.5%Pick rate
#10
Dual Wield
Blunt Force
56.0%Est. win rate
0.5%Pick rate
#11
Jeweled Bracelet
The Boom and the Bass
55.9%Est. win rate
0.5%Pick rate
#12
Still Here
Transmute: Prismatic
55.8%Est. win rate
0.9%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



57.0%Win rate
17.5%Pick rate
#2



55.9%Win rate
4.6%Pick rate
#3



56.0%Win rate
3.8%Pick rate
#4



56.1%Win rate
3.2%Pick rate
#5



54.6%Win rate
4.5%Pick rate
#6



54.4%Win rate
3.3%Pick rate
#7



54.3%Win rate
2.0%Pick rate
#8



53.2%Win rate
5.4%Pick rate
#9



52.7%Win rate
4.0%Pick rate
#10



51.9%Win rate
5.2%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Death's Dance57.1% win rate
#2
Endless Hunger58.3% win rate
#3
Bloodthirster53.2% win rate
#4
Hubris52.5% win rate
5th item
#1
Endless Hunger58.3% win rate
#2
Bloodthirster53.2% win rate
#3
Hubris52.5% win rate
#4
Phantom Dancer53.5% win rate
6th item
#1
Bloodthirster53.2% win rate
#2
Hubris52.5% win rate
#3
Phantom Dancer53.5% win rate
#4
Yun Tal Wildarrows51.8% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1


57.8%Win rate
1.2%Pick rate
#2


56.3%Win rate
0.9%Pick rate
#3
53.9%Win rate
4.9%Pick rate
#4

53.3%Win rate
8.0%Pick rate
#5

53.4%Win rate
4.6%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Berserker's Greaves
50.8%Win rate
32.4%Pick rate
#2
Boots of Swiftness
55.7%Win rate
0.4%Pick rate
#3
Plated Steelcaps
49.5%Win rate
2.2%Pick rate
#4
Mercury's Treads
48.5%Win rate
12.0%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





56.2%Win rate
1.4%Pick rate
#2





54.6%Win rate
4.9%Pick rate
#3





56.1%Win rate
1.1%Pick rate
#4





54.8%Win rate
1.2%Pick rate
#5





53.5%Win rate
0.9%Pick rate
#6





52.4%Win rate
1.2%Pick rate
#7





51.7%Win rate
2.6%Pick rate
#8





50.8%Win rate
1.4%Pick rate
#9





49.5%Win rate
1.7%Pick rate
#10





46.9%Win rate
1.2%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
55.2%Win rate
47.2%Pick rate
57.1%Win rate
9.9%Pick rate
54.1%Win rate
81.0%Pick rate
53.2%Win rate
27.5%Pick rate
58.3%Win rate
1.6%Pick rate
52.3%Win rate
88.8%Pick rate
52.5%Win rate
15.7%Pick rate
53.5%Win rate
3.1%Pick rate
51.8%Win rate
22.1%Pick rate
52.8%Win rate
4.6%Pick rate
51.4%Win rate
15.8%Pick rate
51.3%Win rate
16.7%Pick rate
52.5%Win rate
2.4%Pick rate
50.8%Win rate
29.2%Pick rate
50.8%Win rate
17.1%Pick rate
50.8%Win rate
1.8%Pick rate
49.5%Win rate
2.6%Pick rate
48.0%Win rate
1.2%Pick rate
45.6%Win rate
1.1%Pick rate
41.1%Win rate
1.6%Pick rate
Boots 4
50.8%Win rate
32.4%Pick rate
55.7%Win rate
0.4%Pick rate
49.5%Win rate
2.2%Pick rate
48.5%Win rate
12.0%Pick rate
Epic 1
53.9%Win rate
4.9%Pick rate
Playstyle
Summoner spells
4EstimatedRankSpellsPick rateGames
#1
79.0%Pick rate
130,000Games
#2
16.7%Pick rate
27,600Games
#3
2.6%Pick rate
4,340Games
#4
1.1%Pick rate
1,830Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
52.9%Win rate
40.0%Pick rate
+1.4 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
52.4%Win rate
25.4%Pick rate
+0.9 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
52.4%Win rate
12.3%Pick rate
+0.9 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
52.7%Win rate
10.3%Pick rate
+1.2 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
52.7%Win rate
6.3%Pick rate
+1.2 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
52.5%Win rate
5.6%Pick rate
+1.0 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate51.5%#34 of 173
Pick rate0.9%#169 of 173
Damage dealt19.9%#94 of 173-0.1 pts vs average
Damage taken18.9%#87 of 173-1.1 pts vs average
Kill participation63.8%#88 of 173-1.5 pts vs average
Time dead5m 05s#153 of 173+35 s vs average
Typical game
Estimated averages per game.Kills11.8Above average
Deaths11.1Above average
Assists21.2Below average
Multikills3.0Above average
Damage per minute1,845Below average
Damage taken per minute1,923Average
Damage mitigated per minute2,020Average
Healing per minute598Average
Gold per minute956Above average
Crowd control seconds14.5Below average
Turret damage1,974Above average
CS40Average
Largest killing spree3.0Above average
Game lengthShorter than usualRough estimate
Damage type
- Physical 79.7%
- Magic 12.0%
- True 8.4%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 11%Level 8, 2 items
Mid gameBeats 35%Level 13, 4 items
Late gameBeats 51%Level 18, 6 items
Grows stronger as the game goes on.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
Crit
55.1%Win rate
100.0%Build share
+3.6 ptsWin rate boost
Mayhem changes
Mayhem doesn't change any of Nilah's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 570 | 101 | 2,287 |
| Health regen (per 5s) | 6 | 0.9 | 21.3 |
| Mana | 350 | 35 | 945 |
| Mana regen (per 5s) | 8.2 | 0.7 | 20.1 |
| Attack damage | 58 | 2 | 92 |
| Attack speed | 0.697 | 1.25% | 0.845 |
| Armor | 27 | 4.2 | 98.4 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 225 | – | 225 |
| Move speed | 340 | – | 340 |