Olaf ARAM Mayhem build
The Berserker
- Damage
- Toughness
- Crowd Control
- Mobility
- Utility
48.8%Win rate
+2.6 ptssince 26.20
1.7%Pick rate
~320,000Games
#112of 173 by DeepScore
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Augments
Augments
146Win rates are estimated. The boost below each is how much the augment adds to this champion's win rate.RankAugment
Augment combinations
12Estimated: augments that pair well on this champion, with their win rate together.RankAugment pairEst. win ratePick rate
#1
Armored Impact
Ultra Hydra
56.9%Est. win rate
0.5%Pick rate
#2
Armored Impact
The Boom and the Bass
56.1%Est. win rate
0.6%Pick rate
#3
The Boom and the Bass
Ultra Hydra
55.9%Est. win rate
0.4%Pick rate
#4
Armored Impact
Blunt Force
55.4%Est. win rate
0.5%Pick rate
#5
Still Here
Armored Impact
55.2%Est. win rate
1.5%Pick rate
#6
Armored Impact
Transmute: Prismatic
55.2%Est. win rate
0.5%Pick rate
#7
Ultra Hydra
Blunt Force
55.1%Est. win rate
0.4%Pick rate
#8
Armored Impact
Flow of Spirit
55.0%Est. win rate
0.5%Pick rate
#9
Still Here
Ultra Hydra
54.9%Est. win rate
1.1%Pick rate
#10
Transmute: Prismatic
Ultra Hydra
54.9%Est. win rate
0.4%Pick rate
#11
Final Form
Armored Impact
54.7%Est. win rate
0.8%Pick rate
#12
Ultra Hydra
Flow of Spirit
54.7%Est. win rate
0.4%Pick rate
Builds
Core item builds
10RankCore itemsDeepScoreWin ratePick rate
#1



49.4%Win rate
11.7%Pick rate
#2



50.7%Win rate
1.3%Pick rate
#3



49.7%Win rate
3.3%Pick rate
#4



49.8%Win rate
2.2%Pick rate
#5



49.4%Win rate
1.3%Pick rate
#6



48.7%Win rate
1.8%Pick rate
#7



48.2%Win rate
1.5%Pick rate
#8



48.0%Win rate
1.7%Pick rate
#9



44.8%Win rate
1.2%Pick rate
#10



44.4%Win rate
1.7%Pick rate
Usually finished by
2 min
6 min
10 minEstimated
After the core
Options for each item slot after the best core build, best DeepScore first. Each slot assumes you bought the top pick before it.4th item
#1
Fiendhunter Bolts51.6% win rate
#2
Endless Hunger50.3% win rate
#3
Infinity Edge50.7% win rate
#4
Sterak's Gage48.2% win rate
5th item
#1
Endless Hunger50.3% win rate
#2
Infinity Edge50.7% win rate
#3
Sterak's Gage48.2% win rate
#4
Ravenous Hydra47.3% win rate
6th item
#1
Infinity Edge50.7% win rate
#2
Sterak's Gage48.2% win rate
#3
Ravenous Hydra47.3% win rate
#4
Overlord's Bloodmail48.1% win rate
Starter items
5RankStarter itemsDeepScoreWin ratePick rate
#1

62.4%Win rate
0.4%Pick rate
#2


53.2%Win rate
1.6%Pick rate
#3

51.6%Win rate
5.5%Pick rate
#4
51.3%Win rate
4.8%Pick rate
#5

51.1%Win rate
0.8%Pick rate
Boots
4RankBootsDeepScoreWin ratePick rate
#1
Boots of Swiftness
49.8%Win rate
7.7%Pick rate
#2
Plated Steelcaps
47.5%Win rate
19.4%Pick rate
#3
Mercury's Treads
47.1%Win rate
25.9%Pick rate
#4
Berserker's Greaves
49.2%Win rate
3.1%Pick rate
Full builds
10RankSix itemsDeepScoreWin ratePick rate
#1





50.6%Win rate
0.7%Pick rate
#2





49.8%Win rate
0.9%Pick rate
#3





49.7%Win rate
0.6%Pick rate
#4





49.2%Win rate
0.6%Pick rate
#5





47.8%Win rate
1.1%Pick rate
#6





47.3%Win rate
0.9%Pick rate
#7





46.2%Win rate
2.4%Pick rate
#8





46.9%Win rate
0.6%Pick rate
#9





46.6%Win rate
0.6%Pick rate
#10





45.2%Win rate
0.7%Pick rate
All items
25Grouped by tier, best DeepScore first in each, with each item's pick rate and win rate.Legendary 20
48.4%Win rate
51.9%Pick rate
51.6%Win rate
3.2%Pick rate
50.3%Win rate
5.2%Pick rate
50.7%Win rate
3.8%Pick rate
48.2%Win rate
7.7%Pick rate
46.9%Win rate
66.8%Pick rate
47.3%Win rate
17.8%Pick rate
48.1%Win rate
7.0%Pick rate
46.6%Win rate
48.9%Pick rate
46.8%Win rate
28.2%Pick rate
46.9%Win rate
23.9%Pick rate
46.6%Win rate
9.6%Pick rate
47.6%Win rate
3.1%Pick rate
45.5%Win rate
21.3%Pick rate
46.5%Win rate
3.3%Pick rate
45.6%Win rate
6.9%Pick rate
45.4%Win rate
3.3%Pick rate
43.5%Win rate
29.8%Pick rate
42.2%Win rate
7.4%Pick rate
41.9%Win rate
4.9%Pick rate
Boots 4
49.8%Win rate
7.7%Pick rate
47.5%Win rate
19.4%Pick rate
47.1%Win rate
25.9%Pick rate
49.2%Win rate
3.1%Pick rate
Epic 1
51.3%Win rate
4.8%Pick rate
Playstyle
Summoner spells
2EstimatedRankSpellsPick rateGames
#1
86.3%Pick rate
276,000Games
#2
12.7%Pick rate
40,800Games
Skill order
6Max order, then the most common level-by-level order.RankMax orderWin ratePick rateWin rate boost
#1
QEWQWEQQRQEQEREEWW
47.1%Win rate
38.7%Pick rate
-1.7 ptsWin rate boost
#2
QWEQWEQQRQWQWRWWEE
46.9%Win rate
25.8%Pick rate
-1.9 ptsWin rate boost
#3
EQWQWEEEREQEQRQQWW
46.9%Win rate
12.4%Pick rate
-1.9 ptsWin rate boost
#4
WQEQWEWWRWQWQRQQEE
46.9%Win rate
10.6%Pick rate
-1.9 ptsWin rate boost
#5
WEQQWEWWRWEWEREEQQ
47.1%Win rate
6.5%Pick rate
-1.7 ptsWin rate boost
#6
EWQQWEEEREWEWRWWQQ
47.2%Win rate
5.9%Pick rate
-1.6 ptsWin rate boost
Teammates
Best teammates
50How much more the pair wins than the two champions' own win rates predict, in percentage points. Above zero means they help each other. Rarely played pairs count for less, so a lucky streak can't top the list.RankTeammateWin rate boostPick rate
Performance
Win rate48.8%#98 of 173
Pick rate1.7%#160 of 173
Damage dealt21.0%#58 of 173+1.0 pts vs average
Damage taken24.2%#49 of 173+4.3 pts vs average
Kill participation60.5%#152 of 173-4.9 pts vs average
Time dead5m 04s#151 of 173+34 s vs average
Typical game
Estimated averages per game.Kills10.9Average
Deaths12.2Above average
Assists21.4Average
Multikills2.3Average
Damage per minute2,207Above average
Damage taken per minute2,911Above average
Damage mitigated per minute3,948Above average
Healing per minute552Average
Gold per minute935Average
Crowd control seconds31.9Average
Turret damage1,710Above average
CS39Average
Largest killing spree2.9Average
Game lengthLonger than usualRough estimate
Damage type
- Physical 63.4%
- Magic 21.8%
- True 14.8%
Early, mid and late game
Simulated: the champion's best build fighting a dummy at each point, compared with every other champion.Early gameBeats 92%Level 8, 2 items
Mid gameBeats 93%Level 13, 4 items
Late gameBeats 82%Level 18, 6 items
About as strong all game.
Win rate by patch
Hover or tap to see each patch. With a mouse, drag across the chart to zoom in.
More details
Builds by style
1RankStyleWin rateBuild shareWin rate boost
#1
AD
48.8%Win rate
100.0%Build share
-0.0 ptsWin rate boost
Mayhem changes
Damage dealt +5%
Mayhem doesn't change any of Olaf's ability numbers.
Base stats
Before items, augments and Mayhem's bonuses| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 645 | 119 | 2,668 |
| Health regen (per 5s) | 6.5 | 0.6 | 16.7 |
| Mana | 316 | 50 | 1,166 |
| Mana regen (per 5s) | 7.5 | 0.6 | 17.7 |
| Attack damage | 68 | 4.7 | 147.9 |
| Attack speed | 0.72 | 2.7% | 1.05 |
| Armor | 35 | 4.2 | 106.4 |
| Magic resist | 32 | 2.05 | 66.8 |
| Attack range | 125 | – | 125 |
| Move speed | 350 | – | 350 |