Tier List · Patch 26.21
Every Mayhem champion and augment, ranked.
Live patch 26.21 by default. Pick any patches, or all time, above the champion table.
How rankings work
- DeepScore rates each champion, augment, item or build from 0 to 100. 50 is average.
- Tiers come from DeepScore: S is 70 and up, A 59 and up, B 44 and up, C 32 and up, D below.
- It starts from win rate and trusts picks with few games less, so a rare pick needs a bigger edge to rank high.
- Win rate boost is how much more a pick wins than the rate it's compared with, such as the champion's own, in percentage points (pts): +2 pts turns 50% into 52%.
- Varies by champion and Augment reliance are typical swings in pts: how much an augment's boost changes between champions, and how much a champion's win rate changes between augments.
- Numbers marked estimated are worked out from the stats we have, not counted game by game.
- Game counts are approximate.
Patch 26.21, with the change since 26.20. Pick patches from the list to add or remove them.
| # | Class | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | S | 58.1% | 11.5% | 0.6 pts | 2,150,000 | Late game | 2.4 pts | 56.2% | 20.9% | 19.1% | 60.4% | 289s | 1.1% | |||
| 2 | S | 56.8% | 10.8% | 0.6 pts | 2,020,000 | Even | 2.3 pts | 55.0% | 21.4% | 14.3% | 67.0% | 248s | 1.1% | |||
| 3 | S | 55.8% | 8.7% | 2.6 pts | 1,630,000 | Early game | 2.4 pts | 53.9% | 22.0% | 29.2% | 65.2% | 297s | 0.9% | |||
| 4 | S | 55.6% | 9.3% | 0.6 pts | 1,740,000 | Even | 2.4 pts | 53.8% | 23.7% | 18.9% | 60.9% | 293s | 0.9% | |||
| 5 | S | 55.4% | 10.5% | 1.0 pts | 1,970,000 | Even | 2.2 pts | 53.7% | 22.9% | 20.4% | 62.0% | 308s | 1.1% | |||
| 6 | S | 56.2% | 5.3% | 2.0 pts | 989,000 | Late game | 2.5 pts | 53.5% | 21.9% | 24.3% | 63.0% | 286s | 0.5% | |||
| 7 | S | 56.3% | 4.4% | 0.3 pts | 824,000 | Early game | 2.3 pts | 53.3% | 23.6% | 24.6% | 62.0% | 274s | 0.4% | |||
| 8 | S | 54.5% | 13.7% | 0.9 pts | 2,570,000 | Late game | 2.2 pts | 53.1% | 18.4% | 13.7% | 62.2% | 252s | 1.4% | |||
| 9 | S | 54.9% | 6.6% | 0.2 pts | 1,240,000 | Late game | 2.2 pts | 52.8% | 18.6% | 17.0% | 70.8% | 276s | 0.7% | |||
| 10 | S | 54.2% | 10.8% | 1.6 pts | 2,030,000 | Early game | 2.5 pts | 52.7% | 22.6% | 26.3% | 67.5% | 306s | 1.1% | |||
| 11 | S | 55.3% | 4.3% | 1.3 pts | 813,000 | Early game | 2.4 pts | 52.5% | 20.7% | 23.9% | 60.9% | 274s | 0.4% | |||
| 12 | S | 54.1% | 8.9% | 0.7 pts | 1,660,000 | Early game | 2.6 pts | 52.5% | 22.7% | 20.6% | 65.2% | 279s | 0.9% | |||
| 13 | S | 54.1% | 8.8% | 2.6 pts | 1,640,000 | Even | 2.5 pts | 52.4% | 22.7% | 19.6% | 65.3% | 246s | 0.9% | |||
| 14 | S | 53.5% | 12.8% | 0.4 pts | 2,390,000 | Even | 2.5 pts | 52.2% | 20.5% | 32.9% | 64.1% | 211s | 1.3% | |||
| 15 | S | 53.4% | 10.6% | 1.9 pts | 1,980,000 | Early game | 2.2 pts | 51.9% | 17.7% | 15.1% | 74.7% | 210s | 1.1% | |||
| 16 | S | 53.4% | 7.7% | 0.7 pts | 1,450,000 | Even | 2.7 pts | 51.7% | 23.0% | 22.0% | 59.1% | 315s | 0.8% | |||
| 17 | S | 53.5% | 6.3% | 2.9 pts | 1,170,000 | Even | 2.6 pts | 51.5% | 21.0% | 23.6% | 59.5% | 311s | 0.6% | |||
| 18 | S | 54.4% | 3.1% | 2.1 pts | 577,000 | Even | 2.6 pts | 51.4% | 21.3% | 28.0% | 62.1% | 277s | 0.3% | |||
| 19 | A | 53.0% | 4.9% | 1.8 pts | 910,000 | Even | 2.6 pts | 50.9% | 23.7% | 21.5% | 61.6% | 294s | 0.5% | |||
| 20 | A | 52.1% | 12.2% | 0.1 pts | 2,290,000 | Late game | 2.3 pts | 50.9% | 22.7% | 22.8% | 62.9% | 266s | 1.2% | |||
| 21 | A | 53.1% | 4.4% | 0.4 pts | 820,000 | Even | 2.8 pts | 50.8% | 23.5% | 22.1% | 62.4% | 287s | 0.4% | |||
| 22 | A | 52.9% | 5.0% | 1.0 pts | 944,000 | Late game | 2.5 pts | 50.8% | 15.6% | 29.9% | 75.1% | 256s | 0.5% | |||
| 23 | A | 53.2% | 3.9% | 1.5 pts | 721,000 | Late game | 2.7 pts | 50.8% | 22.0% | 23.7% | 64.5% | 257s | 0.4% | |||
| 24 | A | 52.7% | 5.3% | 1.9 pts | 991,000 | Even | 2.5 pts | 50.7% | 20.8% | 13.7% | 74.4% | 225s | 0.5% | |||
| 25 | A | 51.6% | 10.5% | 0.2 pts | 1,970,000 | Early game | 2.6 pts | 50.3% | 21.8% | 29.3% | 60.1% | 292s | 1.1% | |||
| 26 | A | 51.6% | 7.2% | 2.0 pts | 1,350,000 | Even | 2.3 pts | 50.1% | 17.9% | 13.5% | 80.3% | 221s | 0.7% | |||
| 27 | A | 51.2% | 12.9% | 0.7 pts | 2,410,000 | Even | 2.6 pts | 50.1% | 23.2% | 16.1% | 62.8% | 290s | 1.3% | |||
| 28 | A | 52.3% | 3.7% | 0.2 pts | 697,000 | Late game | 2.5 pts | 50.1% | 12.4% | 16.0% | 84.2% | 206s | 0.4% | |||
| 29 | A | 51.8% | 5.7% | 0.4 pts | 1,070,000 | Even | 2.4 pts | 50.1% | 20.6% | 16.2% | 64.6% | 252s | 0.6% | |||
| 30 | A | 51.4% | 9.1% | 0.9 pts | 1,710,000 | Even | 2.6 pts | 50.1% | 16.6% | 25.6% | 70.5% | 238s | 0.9% | |||
| 31 | A | 51.7% | 5.4% | 2.1 pts | 1,020,000 | Even | 2.4 pts | 49.9% | 21.4% | 14.4% | 68.7% | 252s | 0.5% | |||
| 32 | A | 50.9% | 13.8% | 0.0 pts | 2,590,000 | Late game | 2.5 pts | 49.9% | 20.6% | 13.6% | 69.2% | 242s | 1.4% | |||
| 33 | A | 51.0% | 11.3% | 0.9 pts | 2,110,000 | Late game | 2.8 pts | 49.9% | 22.6% | 18.3% | 63.1% | 302s | 1.1% | |||
| 34 | A | 51.4% | 6.6% | 1.9 pts | 1,240,000 | Even | 2.4 pts | 49.9% | 21.0% | 24.9% | 64.1% | 308s | 0.7% | |||
| 35 | A | 51.4% | 6.0% | 2.8 pts | 1,120,000 | Early game | 2.7 pts | 49.8% | 19.6% | 23.4% | 64.4% | 292s | 0.6% | |||
| 36 | A | 51.3% | 6.7% | 0.3 pts | 1,250,000 | Even | 2.4 pts | 49.8% | 17.4% | 14.6% | 62.9% | 242s | 0.7% | |||
| 37 | A | 51.5% | 4.4% | 0.8 pts | 819,000 | Late game | 2.3 pts | 49.6% | 14.2% | 14.3% | 70.1% | 213s | 0.4% | |||
| 38 | B | 51.5% | 4.1% | 1.4 pts | 764,000 | Early game | 2.6 pts | 49.6% | 18.6% | 28.9% | 63.1% | 259s | 0.4% | |||
| 39 | B | 51.7% | 3.4% | 1.6 pts | 644,000 | Late game | 2.5 pts | 49.5% | 21.7% | 21.9% | 63.0% | 302s | 0.3% | |||
| 40 | B | 50.8% | 8.7% | 1.7 pts | 1,640,000 | Early game | 2.6 pts | 49.5% | 21.1% | 19.1% | 62.1% | 319s | 0.9% | |||
| 41 | B | 51.8% | 2.9% | 0.5 pts | 534,000 | Early game | 2.2 pts | 49.5% | 8.6% | 8.1% | 83.3% | 131s | 0.3% | |||
| 42 | B | 51.0% | 5.7% | 0.7 pts | 1,070,000 | Early game | 2.5 pts | 49.4% | 14.2% | 29.9% | 74.5% | 257s | 0.6% | |||
| 43 | B | 50.5% | 11.0% | 4.3 pts | 2,060,000 | Even | 2.4 pts | 49.4% | 19.2% | 17.6% | 70.1% | 270s | 1.1% | |||
| 44 | B | 51.4% | 3.7% | 1.0 pts | 691,000 | Early game | 2.6 pts | 49.4% | 22.4% | 24.2% | 61.8% | 329s | 0.4% | |||
| 45 | B | 50.8% | 6.5% | 0.3 pts | 1,220,000 | Late game | 2.8 pts | 49.4% | 23.7% | 17.0% | 65.9% | 293s | 0.7% | |||
| 46 | B | 51.2% | 4.2% | 1.4 pts | 794,000 | Early game | 2.5 pts | 49.4% | 20.3% | 28.0% | 63.7% | 284s | 0.4% | |||
| 47 | B | 50.8% | 6.0% | 1.6 pts | 1,120,000 | Even | 2.8 pts | 49.3% | 21.9% | 21.8% | 62.9% | 288s | 0.6% | |||
| 48 | B | 50.3% | 12.9% | 2.5 pts | 2,420,000 | Late game | 2.5 pts | 49.3% | 21.3% | 15.5% | 61.9% | 260s | 1.3% | |||
| 49 | B | 50.8% | 5.6% | 0.5 pts | 1,050,000 | Late game | 2.6 pts | 49.3% | 17.1% | 27.3% | 68.7% | 261s | 0.6% | |||
| 50 | B | 50.5% | 8.6% | 1.1 pts | 1,610,000 | Early game | 2.6 pts | 49.2% | 21.1% | 35.3% | 62.6% | 248s | 0.9% |
What do these columns mean?
- Tier
- DeepScore rates each pick from 0 to 100, where 50 is average. It starts from win rate, trusts it less when there are fewer games, counts the newest patch most, and compares each pick with the rest of the list. Tiers: S 70+, A 59+, B 44+, C 32+, D below.
- DeepScore
- DeepScore rates each pick from 0 to 100, where 50 is average. It starts from win rate, trusts it less when there are fewer games, counts the newest patch most, and compares each pick with the rest of the list. Tiers: S 70+, A 59+, B 44+, C 32+, D below.
- Raw win rate
- Wins divided by games, before any adjustment for small samples.
- Pick rate
- Share of games where this was picked.
- Change
- Win rate change since the previous patch, in percentage points.
- Games
- Estimated games on the live patch.
- Strongest
- Estimated from simulated damage at levels 8, 13 and 18: whether the champion peaks early, late or stays even.
- Augment reliance
- Estimated. How far the champion's win rate swings with the augments it gets. High means its augment picks matter a lot.
- Confident win rate
- The low end of the win rate's likely range, after allowing for how many games there are. DeepScore ranks on this.
- Damage share
- Share of the team's damage to champions this champion dealt.
- Damage taken
- Share of the team's damage taken that this champion soaked. Higher means more of a frontline.
- Kill part.
- Kill participation: share of the team's kills this champion got or assisted.
- Time dead
- Average time spent dead per game. Lower is better.
- Game share
- Estimated share of all games in the chosen patches, from pick rate and days.
- Class
- Riot's class and subclass for the champion. Hover a tag to see what it means.
| # | Best champ | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | S | 58.9% | 9.7 pts | 0.9 pts | 15.4% | Prismatic | |||
| 2 | S | 55.5% | 5.5 pts | 0.8 pts | 70.6% | Gold | |||
| 3 | S | 55.0% | 4.8 pts | 0.8 pts | 39.7% | Gold | |||
| 4 | S | 53.6% | 3.7 pts | 1.0 pts | 33.4% | Gold | |||
| 5 | S | 53.5% | 2.9 pts | 1.0 pts | 40.4% | Gold | |||
| 6 | S | 52.5% | 2.7 pts | 1.0 pts | 29.9% | Silver | |||
| 7 | S | 53.9% | 3.7 pts | 1.3 pts | 11.9% | Silver | |||
| 8 | S | 53.8% | 4.6 pts | 1.0 pts | 7.3% | Silver | |||
| 9 | S | 52.5% | 2.9 pts | 1.0 pts | 16.1% | Silver | |||
| 10 | S | 54.5% | 4.3 pts | 1.1 pts | 20.0% | Prismatic | |||
| 11 | S | 52.3% | 2.6 pts | 1.2 pts | 28.2% | Gold | |||
| 12 | S | 52.2% | 2.2 pts | 0.5 pts | 33.9% | Silver | |||
| 13 | S | 53.7% | 3.7 pts | 1.1 pts | 35.9% | Prismatic | |||
| 14 | S | 51.7% | 2.0 pts | 1.0 pts | 36.4% | Gold | |||
| 15 | S | 51.4% | 1.6 pts | 0.8 pts | 45.3% | Silver | |||
| 16 | S | 52.7% | 2.1 pts | 1.0 pts | 23.1% | Silver | |||
| 17 | S | 51.7% | 1.9 pts | 1.0 pts | 25.9% | Silver | |||
| 18 | S | 53.1% | 3.1 pts | 1.3 pts | 19.5% | Prismatic | |||
| 19 | S | 52.4% | 2.8 pts | 1.0 pts | 9.7% | Silver | |||
| 20 | S | 54.1% | 4.0 pts | 1.0 pts | 5.6% | Gold | |||
| 21 | S | 59.4% | 9.2 pts | 1.2 pts | 2.1% | Prismatic | |||
| 22 | A | 51.2% | 1.2 pts | 0.5 pts | 61.6% | Gold | |||
| 23 | A | 52.3% | 2.1 pts | 0.9 pts | 16.2% | Gold | |||
| 24 | A | 51.7% | 1.2 pts | 1.1 pts | 43.2% | Gold | |||
| 25 | A | 52.0% | 1.3 pts | 1.0 pts | 37.5% | Gold | |||
| 26 | A | 53.0% | 2.3 pts | 1.3 pts | 31.4% | Prismatic | |||
| 27 | A | 55.0% | 5.1 pts | 1.0 pts | 4.5% | Prismatic | |||
| 28 | A | 53.1% | 3.2 pts | 0.7 pts | 9.9% | Prismatic | |||
| 29 | A | 52.8% | 2.0 pts | 1.5 pts | 11.7% | Silver | |||
| 30 | A | 51.6% | 2.0 pts | 1.0 pts | 12.3% | Silver | |||
| 31 | A | 50.7% | 1.0 pts | 1.1 pts | 29.6% | Gold | |||
| 32 | A | 51.9% | 1.4 pts | 1.1 pts | 17.7% | Silver | |||
| 33 | A | 51.1% | 1.3 pts | 1.2 pts | 20.3% | Silver | |||
| 34 | A | 51.7% | 1.8 pts | 1.0 pts | 29.3% | Prismatic | |||
| 35 | A | 52.7% | 2.9 pts | 1.6 pts | 9.4% | Prismatic | |||
| 36 | A | 51.5% | 1.5 pts | 0.9 pts | 37.0% | Prismatic | |||
| 37 | A | 51.7% | 1.7 pts | 0.5 pts | 36.3% | Prismatic | |||
| 38 | A | 50.8% | 1.0 pts | 0.8 pts | 23.9% | Gold | |||
| 39 | A | 52.2% | 1.7 pts | 1.0 pts | 22.8% | Prismatic | |||
| 40 | A | 51.5% | 1.6 pts | 0.8 pts | 29.0% | Prismatic | |||
| 41 | A | 51.7% | 1.8 pts | 1.4 pts | 17.4% | Prismatic | |||
| 42 | A | 50.9% | 1.1 pts | 0.7 pts | 15.1% | Gold | |||
| 43 | A | 51.1% | 1.1 pts | 1.6 pts | 17.1% | Silver | |||
| 44 | A | 51.2% | 0.9 pts | 1.4 pts | 18.2% | Silver | |||
| 45 | A | 53.1% | 1.6 pts | 1.6 pts | 8.5% | Gold | |||
| 46 | A | 51.6% | 1.5 pts | 1.2 pts | 8.9% | Gold | |||
| 47 | A | 50.8% | 0.9 pts | 1.3 pts | 16.7% | Silver | |||
| 48 | A | 51.1% | 1.2 pts | 1.4 pts | 26.7% | Prismatic | |||
| 49 | A | 50.5% | 0.4 pts | 1.1 pts | 30.9% | Gold | |||
| 50 | A | 53.6% | 3.3 pts | 1.0 pts | 3.3% | Gold |
What do these columns mean?
- Tier
- DeepScore rates each augment from 0 to 100 against others of its rarity, where 50 is average. It compares the augment's win rate with what the same champions win anyway, so augments that strong champions take don't look better than they are, and trusts rarely picked augments less. Tiers: S 70+, A 59+, B 44+, C 32+, D below.
- DeepScore
- DeepScore rates each augment from 0 to 100 against others of its rarity, where 50 is average. It compares the augment's win rate with what the same champions win anyway, so augments that strong champions take don't look better than they are, and trusts rarely picked augments less. Tiers: S 70+, A 59+, B 44+, C 32+, D below.
- Win rate
- How often a team with this pick wins. 50% is even.
- Win rate boost
- Win rate minus what the champions who take it win anyway. Above zero means it helps them.
- Varies by champion
- Estimated. How far its win rate boost swings from one champion to another. High means great on some champions and weak on others.
- Pick rate
- Share of games where this was picked.
- Best champ
- The champion with the highest estimated win rate boost from this augment.
- Rarity
- Silver, Gold or Prismatic. Each augment selection offers three cards of one rarity.
Live patch 26.21. Each augment gets a DeepScore against the others of its rarity: 50 is average, S is 70 and up, A 59, B 44, C 32 and D below.